Offline EA 115.136.156.43:28015 checked 18d ago
testtest
Connect
srv = rust.server("115.136.156.43:28014")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 62% of all ranked servers, top 90% in EA. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 2 Oct, 09:52 UTC25d ago | 1 | NaN | running | 1 |
| 1 | Mon 14 Sep, 07:12 UTC43d ago | 1 | halved by day 1 | 18.1 days | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 115.136.156.43:28015
- region
- EA
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 2 Oct 2026, 09:52 UTC
- hostname
- –
- first seen
- 14 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rustoria.co - SEA Main | EA · groups of 16+ · weekly · 180 on average | 42/200 |
| 1 | Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com | EA · groups of 16+ · weekly · 117 on average | 34/550 |
| 2 | Rustoria.co - SEA Long | EA · groups of 12+ · monthly · 109 on average | 58/200 |
| 3 | Rustafied.com - SEA Main | EA · groups of 16+ · weekly · 87 on average | 13/100 |
| 4 | Rustoria.co - SEA Medium | JUST WIPED 27.10 | EA · no group limit · 65 on average | 60/100 |
| 5 | Japan Beginner Server - BPwipe 10/23 [JP/KR/SEA|初心者] | EA · groups of 8+ · weekly · 51 on average | 6/200 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does testtest rank?
Player hours over the last seven days: #13,639 for testtest, #473 in Asia, within the top 62% of the ranked set.
What population does testtest carry?
Offline now for testtest, with the last sample 18 days 14 hours ago.
Server facts
Which Rust version is testtest on?
Version Rust network protocol 2634 and build 167231 on Windows is reported by testtest. Joining needs the same protocol on your game; Steam handles the update.
Is testtest up, and what does its uptime show?
Offline now for testtest, last seen 18 days 14 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Rust Data logged it first on 14 September 2026.
Which location does testtest run from?
In Asia, testtest lists itself, using the EA tag. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 115.136.156.43:28015.
Rules, settings, map
What rules and settings are recorded for testtest?
The name testtest carries no gather rate. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: gather, build, raid: the standard loop. Raids and player combat are enabled. It is a community server, and the browser files it under Community. VAC, Valve's anti-cheat, is enabled.
Which map has testtest selected?
testtest runs a procedural map, which the game generates.
Wipes and dates
When does testtest wipe, and how often?
Too few wipes are on record for testtest to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 25 days 12 hours ago.
What is wipe day on testtest like?
Across recent wipes the busiest point averaged 1 players. The crowd on the latest wipe topped out 2 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. In the wipes where it did not hold, half was lost by day 1.
Tags and filters
Which lists on Rust Data hold testtest, and which filters?
These Rust Data lists include testtest: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the server tags on testtest?
These tags are published by testtest and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): Slot count: 10; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167231 (Build): Recorded game build: 167231; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; EA (East Asia): The server browser files it under East Asia. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
How can I connect to testtest?
Enter client.connect 115.136.156.43:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.