Offline 115.69.181.94:28015 checked 2d ago
CTZ-Local
Connect
srv = rust.server("115.69.181.94:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4000 · seed 1234
- map
- Procedural Map
- size
- 4000
- seed
- 1234
Server
srv.info()- address
- 115.69.181.94:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 4 Oct 2026, 06:31 UTC
- hostname
- –
- first seen
- 11 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 550 on average | 636/675 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 485/525 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 300 on average | 59/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 300 on average | 36/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 269 on average | 138/200 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 257 on average | 255/300 |
Quick answers
From the figures on this page.
Population data
How does CTZ-Local compare in the rankings?
Over the last seven days CTZ-Local sits at #15,426 on player hours, in the top 69% of ranked servers.
How full does CTZ-Local run?
CTZ-Local returns no live count at this refresh, having last been seen 2 days 9 hours ago. Over the last seven days it averaged 0 players.
Server facts
What is the Rust version on CTZ-Local?
The build is Rust network protocol 2635 and build 168909 on Windows, run by CTZ-Local. Steam updates your game for you, but the protocol must match to join.
Is CTZ-Local up, and what does its uptime show?
Offline now for CTZ-Local, last seen 2 days 9 hours ago. Uptime of 4% across the last 7 full days: 6 hours of 168. The first row Rust Data holds for it is dated 11 October 2026.
Where does CTZ-Local sit?
There is no region published for CTZ-Local. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 115.69.181.94:28015.
Map and rules
Which rules apply on CTZ-Local, and what settings?
You will not find a gather rate in the string CTZ-Local. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: the base game, where you gather, build and raid. Raids and player combat are enabled. Community is its browser category. VAC is running: Valve's anti-cheat is on.
Which map has CTZ-Local selected?
Size 4,000, seed 1234: the procedural map on CTZ-Local, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe schedule
On what schedule does CTZ-Local wipe?
Too few wipes are on record for CTZ-Local to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 24 days 11 hours ago.
Tags and filters
Where does CTZ-Local appear among Rust Data lists and filters?
The Rust Data lists that CTZ-Local fits are: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the server tags on CTZ-Local?
These tags are published by CTZ-Local and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
What is the way to join CTZ-Local?
The manual route: launch Rust, F1, then client.connect 115.69.181.94:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.