Online 116.202.116.207:28015 checked 24m ago
J2P DEV
Connect
srv = rust.server("116.202.116.207:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sat 17 Oct, 12:50 UTC10d ago | 0 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 116.202.116.207:28015
- region
- –
- max players
- 120
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 17 Oct 2026, 12:50 UTC
- hostname
- –
- first seen
- 30 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 524 on average | 352/425 |
| 1 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 334 on average | 22/250 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 331 on average | 41/250 |
| 3 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 144/200 |
| 4 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 279 on average | 63/200 |
| 5 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 263 on average | 65/100 |
Quick answers
From the figures on this page.
Population data
How does J2P DEV compare in the rankings?
Rank #15,414 on seven-day player hours for J2P DEV, within the top 69% of all ranked servers.
How full does J2P DEV run?
The sample now reads 0 players for J2P DEV, out of 120 slots. Over the last seven days it averaged 0 players.
Server data
Which Rust version is J2P DEV on?
The build is Rust network protocol 2634 and build 167781 on Linux, run by J2P DEV. Joining needs the same protocol on your game; Steam handles the update.
How reliable is J2P DEV, and is it up?
J2P DEV reports itself online at the current refresh. Over the last 7 full days the hours up number 168 of 168, 100%. Rust Data logged it first on 30 September 2026.
In which location is J2P DEV hosted?
For J2P DEV, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 116.202.116.207:28015.
Rules, settings, map
Which rules apply on J2P DEV, and what settings?
The name J2P DEV carries no gather rate. No custom cap; the default of 8 players per group stands. Recorded as survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. It is a community server, and the browser files it under Community. Anti-cheat status: VAC on.
What is the map on J2P DEV?
A procedural map runs on J2P DEV, generated by the game.
Wipe data
When does J2P DEV wipe, and on what schedule?
The record for J2P DEV holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 10 days 12 hours ago.
On J2P DEV, what happens on wipe day?
The average peak over recent wipes is 0 players. The crowd on the latest wipe topped out 0 hours after it began.
Lists and tags
Where does J2P DEV appear among Rust Data lists and filters?
On Rust Data, J2P DEV appears in these lists: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the server tags on J2P DEV?
Read by the game's server browser, the tags J2P DEV publishes are: gmrust (Game mode): Rust survival in its standard form; mp120 (Max players): Slot count: 120; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
What is the way to join J2P DEV?
Enter client.connect 116.202.116.207:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.