Offline 116.91.213.136:28015 checked 4d ago
DMA Testing Local
Connect
srv = rust.server("116.91.213.136:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 116.91.213.136:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 23 Oct 2026, 10:04 UTC
- hostname
- –
- first seen
- 23 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 540 on average | 528/250 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 352/325 |
| 2 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 314 on average | 35/250 |
| 3 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 313 on average | 39/250 |
| 4 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 273 on average | 156/200 |
| 5 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 265 on average | 75/100 |
Quick answers
From the figures on this page.
Player counts
What position does DMA Testing Local take in the server rankings?
Rank #14,367 on seven-day player hours for DMA Testing Local, within the top 65% of all ranked servers.
How many players does DMA Testing Local hold at once?
The current row shows DMA Testing Local offline; the last response was 4 days 23 hours ago. Over the last seven days it averaged 0 players and peaked at 1.
Server facts
Which Rust version is DMA Testing Local on?
Rust network protocol 2635 and build 168909 on Windows is what DMA Testing Local runs. Joining needs the same protocol on your game; Steam handles the update.
How reliable is DMA Testing Local, and is it online now?
DMA Testing Local is offline at this refresh; the last response came 4 days 23 hours ago. Uptime of 0% across the last 4 full days: 0 hours of 96. Rust Data logged it first on 23 October 2026.
In which location is DMA Testing Local hosted?
There is no region published for DMA Testing Local. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 116.91.213.136:28015 is its address.
Settings and map
What rules and settings are recorded for DMA Testing Local?
No gather rate appears in the name: DMA Testing Local. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the base game, where you gather, build and raid. Combat and raiding between players: both allowed. It is a community server, and the browser files it under Community. The VAC field reads off.
Which map has DMA Testing Local selected?
A procedural map runs on DMA Testing Local, generated by the game.
Wipe data
When does DMA Testing Local wipe, and how often?
The record for DMA Testing Local holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 5 days ago, and that is the one in play.
Lists and tags
Where does DMA Testing Local appear among Rust Data lists and filters?
The Rust Data lists that DMA Testing Local fits are: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
How should you read the server tags on DMA Testing Local?
The game's server browser reads these tags from DMA Testing Local: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
What is the way to join DMA Testing Local?
The manual route: launch Rust, F1, then client.connect 116.91.213.136:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.