Offline 116.91.213.136:28015 checked 4d ago
DMA Testing Local
Connect
srv = rust.server("116.91.213.136:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 116.91.213.136:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 23 Oct 2026, 09:57 UTC
- hostname
- –
- first seen
- 23 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 511 on average | 579/700 |
| 1 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 340 on average | 37/250 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 337 on average | 67/250 |
| 3 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 316 on average | 312/400 |
| 4 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 280 on average | 127/200 |
| 5 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 261 on average | 134/225 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does DMA Testing Local rank?
Over the last seven days DMA Testing Local sits at #15,404 on player hours, in the top 69% of ranked servers.
How full does DMA Testing Local run?
The current row shows DMA Testing Local offline; the last response was 4 days 12 hours ago. Over the last seven days it averaged 0 players.
Server data
What Rust version does DMA Testing Local run?
The build is Rust network protocol 2635 and build 168909 on Windows, run by DMA Testing Local. The protocol has to match before you can join, and Steam does the updating.
How reliable is DMA Testing Local, and is it online now?
DMA Testing Local is offline at this refresh; the last response came 4 days 12 hours ago. 0 of 72 hours up over the last 3 full days, or 0%. Rust Data logged it first on 23 October 2026.
Where does DMA Testing Local sit?
For DMA Testing Local, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 116.91.213.136:28015.
Settings and map
What rules and settings are recorded for DMA Testing Local?
The name DMA Testing Local carries no gather rate. Eight players per group: that is the game's default, and it applies here. Recorded as survival, gather, build, raid: the standard loop. Fighting and raiding between players are allowed. It is a community server, and the browser files it under Community. Anti-cheat status: VAC on.
What is the map on DMA Testing Local?
The game generates its map: procedural, on DMA Testing Local.
Wipe schedule
When does DMA Testing Local wipe, and on what schedule?
Too few wipes are on record for DMA Testing Local to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 4 days 12 hours ago.
Tags, lists
Where does DMA Testing Local appear among Rust Data lists and filters?
The Rust Data lists that DMA Testing Local fits are: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
How should you read the server tags on DMA Testing Local?
The game's server browser reads these tags from DMA Testing Local: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
What is the way into DMA Testing Local?
Enter client.connect 116.91.213.136:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.