Rust Data

rustdata.spaceservers117.231.227.100:28017.ipynb

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Offline 117.231.227.100:28015 checked 29d ago

Dev Server

Connect

srv = rust.server("117.231.227.100:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 1/10 # 10% full
7-day average 0 # peak –
rank #15,261 # top 64%
last wipe 30d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k29 Sep30 Sep2 Oct3 Oct5 Oct6 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
117.231.227.100:28015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
29 Sep 2026, 08:55 UTC
hostname
–
first seen
29 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 516 on average463/475
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average409/375
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average49/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average37/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average55/100
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 243 on average152/200

Quick answers

From the figures on this page.

Player counts

What position does Dev Server take in the server rankings?

Player hours over seven days put Dev Server at #15,261, in the top 64% of the ranked set.

How many players does Dev Server hold at once?

The current row shows Dev Server offline; the last response was 29 days 13 hours ago.

About the server

Which Rust version is Dev Server on?

The build is Rust network protocol 2633 and build 165217 on Windows, run by Dev Server. Steam updates your game for you, but the protocol must match to join.

How reliable is Dev Server, and is it up?

The latest sample has Dev Server offline, with a last sighting 29 days 13 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Rust Data logged it first on 29 September 2026.

Where does Dev Server sit?

For Dev Server, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 117.231.227.100:28015 is its address.

Settings and map

What rules and settings are recorded for Dev Server?

You will not find a gather rate in the string Dev Server. No custom cap; the default of 8 players per group stands. Recorded as survival, the base game, where you gather, build and raid. Raids and player combat are enabled. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.

Which map has Dev Server loaded?

Dev Server runs a procedural map, which the game generates.

Wipes and dates

When does Dev Server wipe, and how often?

A rhythm cannot be read from the wipes of Dev Server on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 30 days 2 hours ago, and that is the one in play.

Tags, lists

Which lists on Rust Data hold Dev Server, and which filters?

The Rust Data lists that Dev Server fits are: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on Dev Server hold?

These tags are published by Dev Server and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2633 (Protocol): The server speaks protocol 2633, so match your game version; cs165217 (Build): Build number: 165217; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

What is the way to join Dev Server?

The manual route: launch Rust, F1, then client.connect 117.231.227.100:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp10
Max players The server lists 10 slots.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2633
Protocol The server speaks protocol 2633, so match your game version.
cs165217
Build Build number: 165217.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 63,000 players 11,748 servers online