Online 118.27.226.54:28015 checked 12m ago
[JP] DON-tacos PvE
Connect
srv = rust.server("118.27.226.54:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 4% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 7h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 7h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 43, 28 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sat 10 Oct, 08:25 UTC19d ago | 43 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
6000 · seed 178294063
- map
- Procedural Map
- size
- 6000
- seed
- 178294063
Server
srv.info()- address
- 118.27.226.54:28015
- region
- –
- max players
- 100
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 10 Oct 2026, 09:29 UTC
- hostname
- –
- first seen
- 10 Oct 2026
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | 『夜猫子』PVP1000倍/全解/传送/秒造/礼包/NPC爆枪 | EA · groups of 8+ · monthly · 4 on average | 6/188 |
| 1 | 【萌新PVP】2倍|月清|上班族|种植|50维护|养老 | EA · groups of 8+ · monthly · 3 on average | 4/100 |
| 2 | #1[坚果]原倍 仿官/不限/萌新/养老/月清 | EA · groups of 8+ · monthly · 2 on average | 1/500 |
| 3 | 『夜猫子』2倍1废/独狼/SOLO/无法组队/官清 | EA · groups of 8+ · monthly · 1 on average | 2/188 |
| 4 | #7[坚果]10倍 萌新练手/公益服/月清 | EA · groups of 8+ · monthly · 1 on average | 0/500 |
| 5 | 『无期』1000倍/双生态/PVP&PVE/萌新首选 | EA · groups of 8+ · monthly · 1 on average | 2/100 |
Quick answers
From the figures on this page.
Population
What position does [JP] DON-tacos PvE take in the server rankings?
Player hours over seven days put [JP] DON-tacos PvE at #894, in the top 4% of the ranked set.
How full does [JP] DON-tacos PvE run?
[JP] DON-tacos PvE reports 17 players at this refresh, with 100 slots configured. Over the last seven days it averaged 11 players and peaked at 38. The 48-hour sample puts the busiest hour at 14:00 UTC, averaging 29 players.
About the server
What does performance look like on [JP] DON-tacos PvE?
The 48-hour average is 31 server fps, with a low of 19. Entity numbers reached 297,821, and that includes buildings, deployables and the rest. The memory field tops out at 7,541 MB. Low fps plus an entity count on the way up is the lag players report.
Which Rust version is [JP] DON-tacos PvE on?
The build is Rust network protocol 2635 and build 168909 on Linux, run by [JP] DON-tacos PvE. The protocol has to match before you can join, and Steam does the updating.
How reliable is [JP] DON-tacos PvE, and is it online now?
The current sample puts [JP] DON-tacos PvE online. A restart about 27 hours ago is what its reported uptime implies. 167 of 168 hours up over the last 7 full days, or 99%. The first row Rust Data holds for it is dated 10 October 2026.
In which location is [JP] DON-tacos PvE hosted?
No region tag is published by [JP] DON-tacos PvE, though its name points to Asia. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 118.27.226.54:28015.
Settings and map
Which rules apply on [JP] DON-tacos PvE, and what settings?
The name [JP] DON-tacos PvE carries no gather rate. The group limit sits at the default of 8 players. Recorded as survival, gather, build, raid: the standard loop. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. The description says vanilla, which here means facepunch's stock game, with rates, kits and rules untouched. VAC, Valve's anti-cheat, is enabled.
What is the map on [JP] DON-tacos PvE?
[JP] DON-tacos PvE runs a procedural map of size 6,000 with seed 178294063, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipes and dates
When does [JP] DON-tacos PvE wipe, and how often?
Once a month [JP] DON-tacos PvE wipes, with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. This world was created 19 days 1 hours ago. Its tags carry a monthly wipe schedule.
On [JP] DON-tacos PvE, what happens on wipe day?
Across recent wipes the busiest point averaged 43 players. 28 hours after the latest wipe, the crowd reached its peak.
Tags and filters
Which lists on Rust Data hold [JP] DON-tacos PvE, and which filters?
These Rust Data lists include [JP] DON-tacos PvE: Modded Rust servers. Under these filters on the server list, it is listed: Region: Asia; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Average players: 10+ on average.
How should you read the server tags on [JP] DON-tacos PvE?
These tags are published by [JP] DON-tacos PvE and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): 100 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^v (Vanilla): Facepunch's stock game, with rates, kits and rules untouched; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
How can I connect to [JP] DON-tacos PvE?
Enter client.connect 118.27.226.54:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. You will find its website at https://discord.com/invite/QBym3xN6pF.
