Rust Data

rustdata.spaceservers119.105.5.171:28017.ipynb

Run all rust-data · live

‹ All servers

Offline 119.105.5.171:28015 checked 27d ago

Rust Custom Server - Review / Build

moddedcarbon

Connect

srv = rust.server("119.105.5.171:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/5 # 0% full
7-day average 0 # peak –
rank #16,408 # top 69%
last wipe 29d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 15 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Wed 30 Sep, 00:21 UTC29d ago 2 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

Custom map, no picture published
map
Custom Map
size
–
seed
–

Server

srv.info()
address
119.105.5.171:28015
region
–
max players
5
group limit
8, the default
wipe schedule
–
last wipe
30 Sep 2026, 00:21 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 115 on average269/999
1[NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |NA · groups of 8+ · 90 on average57/999
2[AU] Rusticated.com - Creative Sandbox | Build | Never WipesOC · groups of 8+ · 53 on average84/150
3Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 37 on average16/100
4AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 24 on average60/100
5KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfightgroups of 8+ · 23 on average30/100

Quick answers

From the figures on this page.

Population data

What position does Rust Custom Server - Review / Build take in the server rankings?

Player hours over seven days put Rust Custom Server - Review / Build at #16,408, in the top 69% of the ranked set.

What population does Rust Custom Server - Review / Build carry?

The current row shows Rust Custom Server - Review / Build offline; the last response was 27 days 23 hours ago.

Server facts

Which Rust version is Rust Custom Server - Review / Build on?

Version Rust network protocol 2633 and build 165217 on Windows is reported by Rust Custom Server - Review / Build. The protocol has to match before you can join, and Steam does the updating.

Is Rust Custom Server - Review / Build up, and what does its uptime show?

Offline now for Rust Custom Server - Review / Build, last seen 27 days 23 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Rust Data logged it first on 13 September 2026.

Where does Rust Custom Server - Review / Build sit?

For Rust Custom Server - Review / Build, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 119.105.5.171:28015 is its address.

Rules, settings, map

What rules and settings are recorded for Rust Custom Server - Review / Build?

No gather rate appears in the name: Rust Custom Server - Review / Build. The group limit sits at the default of 8 players. survival is the game mode here, and gather, build, raid: the standard loop. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. Carbon plugins run on it. VAC, Valve's anti-cheat, is enabled.

Wipes and dates

When does Rust Custom Server - Review / Build wipe, and how often?

A rhythm cannot be read from the wipes of Rust Custom Server - Review / Build on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 29 days 13 hours ago.

What is wipe day on Rust Custom Server - Review / Build like?

Across recent wipes the busiest point averaged 2 players. The crowd on the latest wipe topped out 15 hours after it began.

Lists and tags

Which Rust Data filters and lists contain Rust Custom Server - Review / Build?

On Rust Data, Rust Custom Server - Review / Build appears in these lists: Modded Rust servers and Servers with build or creative tags. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the server tags on Rust Custom Server - Review / Build?

The game's server browser reads these tags from Rust Custom Server - Review / Build: gmrust (Game mode): Rust survival in its standard form; mp5 (Max players): The server lists 5 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2633 (Protocol): The server speaks protocol 2633, so match your game version; cs165217 (Build): Recorded game build: 165217; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Runs on Carbon for plugins. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Join steps

How can I connect to Rust Custom Server - Review / Build?

Enter client.connect 119.105.5.171:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp5,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y

Game

gmrust
Game mode Rust survival in its standard form.
mp5
Max players The server lists 5 slots.
ts8
Group limit Team limit of 8, as shipped by default.
v2633
Protocol The server speaks protocol 2633, so match your game version.
cs165217
Build Recorded game build: 165217.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon Runs on Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 73,470 players 11,849 servers online