Offline 119.105.5.171:28015 checked 27d ago
Rust Custom Server - Review / Build
Connect
srv = rust.server("119.105.5.171:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 15 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Wed 30 Sep, 00:21 UTC29d ago | 2 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Custom Map
- size
- –
- seed
- –
Server
srv.info()- address
- 119.105.5.171:28015
- region
- –
- max players
- 5
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 30 Sep 2026, 00:21 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | EU · groups of 8+ · 115 on average | 269/999 |
| 1 | [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | NA · groups of 8+ · 90 on average | 57/999 |
| 2 | [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes | OC · groups of 8+ · 53 on average | 84/150 |
| 3 | Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA | EU · groups of 30+ · weekly · 37 on average | 16/100 |
| 4 | AQRUX RUST BUILD | CREATIVE | SANDBOX | EU · groups of 8+ · monthly · 24 on average | 60/100 |
| 5 | KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight | groups of 8+ · 23 on average | 30/100 |
Quick answers
From the figures on this page.
Population data
What position does Rust Custom Server - Review / Build take in the server rankings?
Player hours over seven days put Rust Custom Server - Review / Build at #16,408, in the top 69% of the ranked set.
What population does Rust Custom Server - Review / Build carry?
The current row shows Rust Custom Server - Review / Build offline; the last response was 27 days 23 hours ago.
Server facts
Which Rust version is Rust Custom Server - Review / Build on?
Version Rust network protocol 2633 and build 165217 on Windows is reported by Rust Custom Server - Review / Build. The protocol has to match before you can join, and Steam does the updating.
Is Rust Custom Server - Review / Build up, and what does its uptime show?
Offline now for Rust Custom Server - Review / Build, last seen 27 days 23 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Rust Data logged it first on 13 September 2026.
Where does Rust Custom Server - Review / Build sit?
For Rust Custom Server - Review / Build, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 119.105.5.171:28015 is its address.
Rules, settings, map
What rules and settings are recorded for Rust Custom Server - Review / Build?
No gather rate appears in the name: Rust Custom Server - Review / Build. The group limit sits at the default of 8 players. survival is the game mode here, and gather, build, raid: the standard loop. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. Carbon plugins run on it. VAC, Valve's anti-cheat, is enabled.
Wipes and dates
When does Rust Custom Server - Review / Build wipe, and how often?
A rhythm cannot be read from the wipes of Rust Custom Server - Review / Build on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 29 days 13 hours ago.
What is wipe day on Rust Custom Server - Review / Build like?
Across recent wipes the busiest point averaged 2 players. The crowd on the latest wipe topped out 15 hours after it began.
Lists and tags
Which Rust Data filters and lists contain Rust Custom Server - Review / Build?
On Rust Data, Rust Custom Server - Review / Build appears in these lists: Modded Rust servers and Servers with build or creative tags. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the server tags on Rust Custom Server - Review / Build?
The game's server browser reads these tags from Rust Custom Server - Review / Build: gmrust (Game mode): Rust survival in its standard form; mp5 (Max players): The server lists 5 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2633 (Protocol): The server speaks protocol 2633, so match your game version; cs165217 (Build): Recorded game build: 165217; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Runs on Carbon for plugins. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
How can I connect to Rust Custom Server - Review / Build?
Enter client.connect 119.105.5.171:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.