Online 119.17.141.60:28015 checked 7m ago
[AU]Valhalla - Victoria
Connect
srv = rust.server("119.17.141.60:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 25% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 15h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 15h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 5 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 22:04 UTC FW27d ago | 4 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
5000 · seed 773016
- map
- Procedural Map
- size
- 5000
- seed
- 773016
Server
srv.info()- address
- 119.17.141.60:28015
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 1 Oct 2026, 22:04 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | vanilla + | OC · groups of 16+ · monthly · 1 on average | 0/75 |
| 1 | Rustafied.com - AU Main | OC · groups of 16+ · weekly · 147 on average | 24/100 |
| 2 | Rustafied.com - AU Monday | OC · groups of 16+ · weekly · 120 on average | 79/100 |
| 3 | Rustopia.gg - AU Main | OC · groups of 12+ · weekly · 60 on average | 10/150 |
| 4 | Rustafied.com - AU Long | OC · groups of 16+ · monthly · 31 on average | 14/100 |
| 5 | Rustafied.com - AU Friday | OC · groups of 16+ · weekly · 29 on average | 4/100 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does [AU]Valhalla - Victoria rank?
Rank #5,503 on seven-day player hours for [AU]Valhalla - Victoria, within the top 25% of all ranked servers.
What population does [AU]Valhalla - Victoria carry?
The sample now reads 0 players for [AU]Valhalla - Victoria, out of 50 slots. Over the last seven days it averaged 0 players and peaked at 4. Averaged by hour over 48 hours, 14:00 UTC is the busiest, at 2 players.
About the server
What does performance look like on [AU]Valhalla - Victoria?
Averaged over 48 hours: 84 server fps, never under 64. Entity numbers reached 147,059, and that includes buildings, deployables and the rest. The memory field tops out at 4,604 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What is the Rust version on [AU]Valhalla - Victoria?
The build is Rust network protocol 2635 and build 168909 on Windows, run by [AU]Valhalla - Victoria. Steam updates your game for you, but the protocol must match to join.
Is [AU]Valhalla - Victoria up, and what does its uptime show?
The current sample puts [AU]Valhalla - Victoria online. A restart about 3 days 8 hours ago is what its reported uptime implies. Uptime of 99% across the last 7 full days: 167 hours of 168. Rust Data logged it first on 13 September 2026.
In which location is [AU]Valhalla - Victoria hosted?
No region tag is published by [AU]Valhalla - Victoria, though its name points to Oceania. Rust Data does not look up where the machine stands; it shows where a server says it is. 119.17.141.60:28015 is its address.
Rules, settings, map
Which settings and rules does [AU]Valhalla - Victoria run?
The name [AU]Valhalla - Victoria carries no gather rate. No custom cap; the default of 8 players per group stands. Recorded as survival, the usual game, with gathering, building and raiding. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Oxide. The VAC field reads off.
Which map has [AU]Valhalla - Victoria selected?
[AU]Valhalla - Victoria runs a procedural map of size 5,000 with seed 773016, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipe schedule
When does [AU]Valhalla - Victoria wipe, and on what schedule?
Once a month [AU]Valhalla - Victoria wipes, with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. The world it runs now was generated 27 days 5 hours ago.
On [AU]Valhalla - Victoria, what happens on wipe day?
The average peak over recent wipes is 4 players. The crowd on the latest wipe topped out 5 hours after it began.
Lists and tags
Which lists on Rust Data hold [AU]Valhalla - Victoria, and which filters?
On Rust Data, [AU]Valhalla - Victoria appears in these lists: Oceania Rust servers and Modded Rust servers. Under these filters on the server list, it is listed: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on [AU]Valhalla - Victoria?
The game's server browser reads these tags from [AU]Valhalla - Victoria: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): Slot count: 50; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
How can I connect to [AU]Valhalla - Victoria?
Enter client.connect 119.17.141.60:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.