Rust Data

rustdata.spaceservers120.208.73.119:28016.ipynb

Run all rust-data · live

‹ All servers

Offline 120.208.73.119:28015 checked 40d ago

Connected

Connect

srv = rust.server("120.208.73.119:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/200 # 0% full
7-day average 0 # peak –
rank #15,401 # no region published
last wipe 41d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
120.208.73.119:28015
region
–
max players
200
group limit
8, the default
wipe schedule
–
last wipe
19 Sep 2026, 02:39 UTC
hostname
–
first seen
19 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 482 on average47/250
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 321 on average84/200
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 284 on average218/250
3Rustafied.com - EU FridayEU · groups of 16+ · weekly · 279 on average8/100
4Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average278/325
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 257 on average267/275

Quick answers

From the figures on this page.

Population

What position does Connected take in the server rankings?

Over the last seven days Connected sits at #15,401 on player hours, in the top – of ranked servers.

How many players does Connected hold at once?

Connected returns no live count at this refresh, having last been seen 40 days 18 hours ago.

Server facts

What is the Rust version on Connected?

Version Rust network protocol 2633 and build 164530 on Windows is reported by Connected. Joining needs the same protocol on your game; Steam handles the update.

How reliable is Connected, and is it online now?

The latest sample has Connected offline, with a last sighting 40 days 18 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Its earliest recorded date in Rust Data is 19 September 2026.

In which location is Connected hosted?

For Connected, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 120.208.73.119:28015 is its address.

Rules, settings, map

Which settings and rules does Connected run?

You will not find a gather rate in the string Connected. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the base game, where you gather, build and raid. Raids and player combat are enabled. It is a community server, and the browser files it under Community. Anti-cheat status: VAC on.

What is the map on Connected?

The game generates its map: procedural, on Connected.

Wipe schedule

When does Connected wipe, and how often?

A rhythm cannot be read from the wipes of Connected on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 41 days 1 hours ago.

Tags and filters

Where does Connected appear among Rust Data lists and filters?

The Rust Data lists that Connected fits are: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the server tags on Connected?

These tags are published by Connected and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp200 (Max players): The server lists 200 slots; ts8 (Group limit): The default cap applies: 8 per team; v2633 (Protocol): Protocol 2633 is required; a different game version cannot connect; cs164530 (Build): Recorded game build: 164530; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Join steps

What is the way to join Connected?

The manual route: launch Rust, F1, then client.connect 120.208.73.119:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp200,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp200
Max players The server lists 200 slots.
ts8
Group limit The default cap applies: 8 per team.
v2633
Protocol Protocol 2633 is required; a different game version cannot connect.
cs164530
Build Recorded game build: 164530.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 42,587 players 11,652 servers online