Offline 121.238.28.167:10241 checked 28d ago
TestServer
Connect
srv = rust.server("121.238.28.167:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 60% of all ranked servers, and #592 of the quad servers (top 69%). Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Custom Map
- size
- –
- seed
- –
Server
srv.info()- address
- 121.238.28.167:10241
- region
- –
- max players
- 100
- group limit
- quad
- wipe schedule
- –
- last wipe
- 6 Sep 2026, 07:54 UTC
- hostname
- –
- first seen
- 1 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rustoria.co -Us Mondays | NA · quad · 6 on average | 0/300 |
| 1 | [RU] Кубань PVP [Solo/Duo/Trio/Quad] | EU · quad · 6 on average | 6/60 |
| 2 | #MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 23.10 | EU · quad · biweekly · 6 on average | 8/80 |
| 3 | Geležinis Miškas | quad · 6 on average | 9/99 |
| 4 | LusoTuga Prime | EU | Vanilla | Biweekly | EU · quad · biweekly · 3 on average | 1/100 |
| 5 | [EU] Protobit: No Offline | Shared BPs | Max 4 | Linux Friendly | EU · quad · biweekly · 2 on average | 0/100 |
Quick answers
From the figures on this page.
Population
What position does TestServer take in the server rankings?
Over the last seven days TestServer sits at #14,109 on player hours, in the top 60% of ranked servers. Within the quad group, its rank is #592.
What population does TestServer carry?
TestServer returns no live count at this refresh, having last been seen 28 days 2 hours ago.
Server data
Which Rust version is TestServer on?
Rust network protocol 2633 and build 165217 on Windows is what TestServer runs. Joining needs the same protocol on your game; Steam handles the update.
Is TestServer up, and what does its uptime show?
Offline now for TestServer, last seen 28 days 2 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Its earliest recorded date in Rust Data is 1 October 2026.
Where does TestServer sit?
There is no region published for TestServer. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 121.238.28.167:10241.
Rules, settings, map
Which settings and rules does TestServer run?
The name TestServer carries no gather rate. The group limit is 4 players, the quad setting. Recorded as survival, gather, build, raid: the standard loop. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. VAC is running: Valve's anti-cheat is on.
Wipes and dates
When does TestServer wipe, and on what schedule?
The record for TestServer holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 53 days 10 hours ago.
Lists and tags
Which Rust Data filters and lists contain TestServer?
On Rust Data, TestServer appears in these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
How should you read the server tags on TestServer?
These tags are published by TestServer and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp100 (Max players): 100 slots in total; ts4 (Group limit): The team cap is 4; v2633 (Protocol): The server speaks protocol 2633, so match your game version; cs165217 (Build): Build number: 165217; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
What is the way into TestServer?
Enter client.connect 121.238.28.167:10241 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.