Offline 125.14.65.178:28015 checked 25d ago
Pochita Rust Server
Connect
srv = rust.server("125.14.65.178:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 125.14.65.178:28015
- region
- –
- max players
- 5
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 3 Oct 2026, 04:52 UTC
- hostname
- –
- first seen
- 3 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 540 on average | 621/675 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 393/425 |
| 2 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 312 on average | 40/250 |
| 3 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 311 on average | 50/250 |
| 4 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 272 on average | 157/200 |
| 5 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 265 on average | 99/125 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does Pochita Rust Server rank?
Player hours over seven days put Pochita Rust Server at #15,020, in the top 66% of the ranked set.
How many players does Pochita Rust Server hold at once?
The current row shows Pochita Rust Server offline; the last response was 25 days 6 hours ago.
Server data
What Rust version does Pochita Rust Server run?
Rust network protocol 2634 and build 166652 on Linux is what Pochita Rust Server runs. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Pochita Rust Server, and is it online now?
The latest sample has Pochita Rust Server offline, with a last sighting 25 days 6 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. The first row Rust Data holds for it is dated 3 October 2026.
Which location does Pochita Rust Server run from?
For Pochita Rust Server, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 125.14.65.178:28015.
Map and rules
Which rules apply on Pochita Rust Server, and what settings?
The name Pochita Rust Server carries no gather rate. Eight players per group: that is the game's default, and it applies here. Recorded as survival, gather, build, raid: the standard loop. Raids and player combat are enabled. Community is its browser category. VAC, Valve's anti-cheat, is enabled.
What is the map on Pochita Rust Server?
A procedural map runs on Pochita Rust Server, generated by the game.
Wipe data
On what schedule does Pochita Rust Server wipe?
Too few wipes are on record for Pochita Rust Server to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 25 days 6 hours ago, and that is the one in play.
Tags and filters
Which Rust Data filters and lists contain Pochita Rust Server?
On Rust Data, Pochita Rust Server appears in these lists: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the server tags on Pochita Rust Server?
The game's server browser reads these tags from Pochita Rust Server: gmrust (Game mode): Survival play, standard Rust; mp5 (Max players): 5 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): To join, your game must run protocol 2634; cs166652 (Build): The server runs build 166652; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
How can I connect to Pochita Rust Server?
Enter client.connect 125.14.65.178:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.