Rust Data

rustdata.spaceservers128.140.55.214:28017.ipynb

Run all rust-data · live

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Online 128.140.55.214:28015 checked 11m ago

eve private

Connect

srv = rust.server("128.140.55.214:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/4 # 0% full
7-day average 0 # peak –
rank #15,341 # top 69%
last wipe 17d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123417:0002:0011:0020:0005:0014:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020017:0002:0011:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k12 Oct15 Oct19 Oct22 Oct26 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

2000 · seed 2102813988
Map of eve private
map
Procedural Map
size
2000
seed
2102813988
Open on RustMaps

Server

srv.info()
address
128.140.55.214:28015
region
–
max players
4
group limit
8, the default
wipe schedule
–
last wipe
12 Oct 2026, 13:52 UTC
hostname
–
first seen
12 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average440/500
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average447/475
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 281 on average976/1000
3Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average63/100
4Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average992/1000
5Rustoria.co - US MainNA · groups of 16+ · weekly · 236 on average26/250

Quick answers

From the figures on this page.

Population

How does eve private compare in the rankings?

Over the last seven days eve private sits at #15,341 on player hours, in the top 69% of ranked servers.

What population does eve private carry?

Current row: 0 players on eve private, against 4 slots. Over the last seven days it averaged 0 players.

Server facts

How smoothly does eve private run?

The 48-hour average is 116 server fps, with a low of 70. Buildings, deployables and all else in the world took the count as high as 16,120 entities. The memory field tops out at 1,451 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What Rust version does eve private run?

Rust network protocol 2635 and build 168909 on Linux is what eve private runs. Joining needs the same protocol on your game; Steam handles the update.

How reliable is eve private, and is it up?

The current sample puts eve private online. The uptime it reports puts the last restart about 5 days 7 hours ago. Over the last 7 full days the hours up number 167 of 168, 99%. Its earliest recorded date in Rust Data is 12 October 2026.

Which location does eve private run from?

For eve private, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 128.140.55.214:28015.

Settings and map

Which settings and rules does eve private run?

You will not find a gather rate in the string eve private. The group limit sits at the default of 8 players. survival is the game mode here, and gather, build, raid: the standard loop. Raids and player combat are enabled. It is a community server, and the browser files it under Community. Anti-cheat status: VAC on.

Which map has eve private loaded?

The game generates the map on eve private: procedural, size 2,000, seed 2102813988. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipe schedule

On what schedule does eve private wipe?

The record for eve private holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 17 days 2 hours ago.

Tags, lists

Where does eve private appear among Rust Data lists and filters?

On Rust Data, eve private appears in these lists: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the server tags on eve private?

These tags are published by eve private and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp4 (Max players): The server lists 4 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

What is the way to join eve private?

The manual route: launch Rust, F1, then client.connect 128.140.55.214:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp4,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp4
Max players The server lists 4 slots.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Recorded game build: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 96,005 players 11,867 servers online