Offline 129.146.83.13:28015 checked 8h ago
Rust Privado [Tailscale]
Connect
srv = rust.server("129.146.83.13:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Mon 5 Oct, 09:20 UTC23d ago | 0 | NaN | running | 2 |
| 1 | Sun 4 Oct, 23:15 UTC23d ago | 2 | NaN | 0.4 days | 0 |
| 2 | Mon 28 Sep, 03:19 UTC30d ago | 2 | held half | 6.8 days | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4150 · seed 112658767
- map
- Procedural Map
- size
- 4150
- seed
- 112658767
Server
srv.info()- address
- 129.146.83.13:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 5 Oct 2026, 09:20 UTC
- hostname
- –
- first seen
- 25 Sep 2026
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 543 on average | 694/725 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 445/500 |
| 2 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 307 on average | 34/250 |
| 3 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 306 on average | 48/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 267 on average | 151/175 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 265 on average | 222/250 |
Quick answers
From the figures on this page.
Player counts
What position does Rust Privado [Tailscale] take in the server rankings?
Over the last seven days Rust Privado [Tailscale] sits at #6,677 on player hours, in the top 30% of ranked servers.
What population does Rust Privado [Tailscale] carry?
The current row shows Rust Privado [Tailscale] offline; the last response was 8 hours ago. Over the last seven days it averaged 1 players and peaked at 2. The 48-hour sample puts the busiest hour at 05:00 UTC, averaging 2 players.
Server facts
What does performance look like on Rust Privado [Tailscale]?
Averaged over 48 hours: 60 server fps, never under 60. The entity count peaked at 99,673, covering buildings, deployables and the rest of the world. Memory peaked at 2,309 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What Rust version does Rust Privado [Tailscale] run?
The build is Rust network protocol 2635 and build 168909 on Windows, run by Rust Privado [Tailscale]. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Rust Privado [Tailscale], and is it online now?
Offline now for Rust Privado [Tailscale], last seen 8 hours ago. A restart about 3 hours ago is what its reported uptime implies. 15 of 168 hours up over the last 7 full days, or 9%. The first row Rust Data holds for it is dated 25 September 2026.
Which location does Rust Privado [Tailscale] run from?
No region is published by Rust Privado [Tailscale]. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 129.146.83.13:28015 is its address.
Rules, settings, map
Which rules apply on Rust Privado [Tailscale], and what settings?
No gather rate appears in the name: Rust Privado [Tailscale]. The group limit sits at the default of 8 players. Recorded as survival, gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Community is its browser category. VAC is not running; Valve's anti-cheat is off.
Which map has Rust Privado [Tailscale] selected?
Rust Privado [Tailscale] runs a procedural map of size 4,150 with seed 112658767, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipes and dates
On what schedule does Rust Privado [Tailscale] wipe?
Rust Privado [Tailscale] wipes on no fixed rhythm, so there is nothing to predict. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 23 days 5 hours ago.
What is wipe day on Rust Privado [Tailscale] like?
Across recent wipes the busiest point averaged 1 players. Peak population on the latest wipe came 0 hours in. Half the peak or more was held to the next wipe in 100% of recent wipes.
Tags, lists
Which lists on Rust Data hold Rust Privado [Tailscale], and which filters?
The Rust Data lists that Rust Privado [Tailscale] fits are: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on Rust Privado [Tailscale] hold?
These tags are published by Rust Privado [Tailscale] and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
How to join
What is the way into Rust Privado [Tailscale]?
Enter client.connect 129.146.83.13:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.