Rust Data

rustdata.spaceservers129.146.83.13:28016.ipynb

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Offline 129.146.83.13:28015 checked 8h ago

Rust Privado [Tailscale]

Connect

srv = rust.server("129.146.83.13:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 1 # peak 2
rank #6,677 # top 30%
last wipe 23d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
00.511.5220:0004:0006:0002:0004:0006:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
02040608020:0004:0006:0002:0004:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k25 Sep2 Oct8 Oct15 Oct21 Oct28 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 5 OctSun 4 OctMon 28 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Mon 5 Oct, 09:20 UTC23d ago 0 NaN running 2
1 Sun 4 Oct, 23:15 UTC23d ago 2 NaN 0.4 days 0
2 Mon 28 Sep, 03:19 UTC30d ago 2 held half 6.8 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4150 · seed 112658767
Map of Rust Privado [Tailscale]
map
Procedural Map
size
4150
seed
112658767
Open on RustMaps

Server

srv.info()
address
129.146.83.13:28015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
5 Oct 2026, 09:20 UTC
hostname
–
first seen
25 Sep 2026

About this server · in its own words

print(srv.description)
Servidor privado para jugar entre amigos a traves de Tailscale. Sin necesidad de puertos publicos. Disfruten la partida!

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 543 on average694/725
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average445/500
2Rustoria.co - EU MainEU · groups of 16+ · weekly · 307 on average34/250
3Rusty Moose |EU Main|EU · groups of 12+ · weekly · 306 on average48/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 267 on average151/175
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 265 on average222/250

Quick answers

From the figures on this page.

Player counts

What position does Rust Privado [Tailscale] take in the server rankings?

Over the last seven days Rust Privado [Tailscale] sits at #6,677 on player hours, in the top 30% of ranked servers.

What population does Rust Privado [Tailscale] carry?

The current row shows Rust Privado [Tailscale] offline; the last response was 8 hours ago. Over the last seven days it averaged 1 players and peaked at 2. The 48-hour sample puts the busiest hour at 05:00 UTC, averaging 2 players.

Server facts

What does performance look like on Rust Privado [Tailscale]?

Averaged over 48 hours: 60 server fps, never under 60. The entity count peaked at 99,673, covering buildings, deployables and the rest of the world. Memory peaked at 2,309 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What Rust version does Rust Privado [Tailscale] run?

The build is Rust network protocol 2635 and build 168909 on Windows, run by Rust Privado [Tailscale]. Joining needs the same protocol on your game; Steam handles the update.

How reliable is Rust Privado [Tailscale], and is it online now?

Offline now for Rust Privado [Tailscale], last seen 8 hours ago. A restart about 3 hours ago is what its reported uptime implies. 15 of 168 hours up over the last 7 full days, or 9%. The first row Rust Data holds for it is dated 25 September 2026.

Which location does Rust Privado [Tailscale] run from?

No region is published by Rust Privado [Tailscale]. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 129.146.83.13:28015 is its address.

Rules, settings, map

Which rules apply on Rust Privado [Tailscale], and what settings?

No gather rate appears in the name: Rust Privado [Tailscale]. The group limit sits at the default of 8 players. Recorded as survival, gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Community is its browser category. VAC is not running; Valve's anti-cheat is off.

Which map has Rust Privado [Tailscale] selected?

Rust Privado [Tailscale] runs a procedural map of size 4,150 with seed 112658767, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipes and dates

On what schedule does Rust Privado [Tailscale] wipe?

Rust Privado [Tailscale] wipes on no fixed rhythm, so there is nothing to predict. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 23 days 5 hours ago.

What is wipe day on Rust Privado [Tailscale] like?

Across recent wipes the busiest point averaged 1 players. Peak population on the latest wipe came 0 hours in. Half the peak or more was held to the next wipe in 100% of recent wipes.

Tags, lists

Which lists on Rust Data hold Rust Privado [Tailscale], and which filters?

The Rust Data lists that Rust Privado [Tailscale] fits are: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on Rust Privado [Tailscale] hold?

These tags are published by Rust Privado [Tailscale] and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

How to join

What is the way into Rust Privado [Tailscale]?

Enter client.connect 129.146.83.13:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp10
Max players The server lists 10 slots.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build Build number: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 81,598 players 11,780 servers online