Rust Data

rustdata.spaceservers129.232.216.154:28017.ipynb

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Online 129.232.216.154:28015 checked 8m ago

Curfew | South Africa 10x PVP/PVE

10x biweekly wipes moddedoxide

Connect

srv = rust.server("129.232.216.154:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/40 # 0% full
7-day average 0 # peak 3
rank #5,394 # top 24%
last wipe 12d ago # biweekly schedule
next wipe 1d 20h # Thu 29 Oct, 18:59 UTC

Players

srv.players.plot(range="48h")
AveragePeak
00.511.5223:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
12k4k6k8k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · from its schedule tag

srv.wipe_schedule()

Next wipe Thursday 29 October, 18:59 UTC, in 1d 20h. # Its biweekly schedule tag · low confidence

usual gap13 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak4players, last three wipes
crowd held50%else halves by day 5

Coming wipes

inatkind
01d 20hThu 29 Oct, 18:59 UTCwipe
18d 20hThu 5 Nov, 19:00 UTCFW force wipe
215d 20hThu 12 Nov, 18:59 UTCwipe
329d 20hThu 26 Nov, 18:59 UTCwipe
436d 20hThu 3 Dec, 19:00 UTCFW force wipe
543d 20hThu 10 Dec, 18:59 UTCwipe

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctSat 19 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 37 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 15 Oct, 18:59 UTC12d ago 6 NaN running 0
1 Thu 1 Oct, 17:59 UTC FW26d ago 3 halved by day 5 14 days 1
2 Sat 19 Sep, 18:33 UTC38d ago 3 held half 12 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3500 · seed 1005898274
Map of Curfew | South Africa 10x PVP/PVE
map
Procedural Map
size
3500
seed
1005898274
Open on RustMaps

Server

srv.info()
address
129.232.216.154:28015
region
–
max players
40
group limit
8, the default
wipe schedule
biweekly
last wipe
15 Oct 2026, 18:59 UTC
hostname
–
first seen
13 Sep 2026

About this server · in its own words

print(srv.description)
Curfew | Calm Before the Storm | 10x Modded | Bi-Weekly Wipes | PvE & PvP | Custom Raid Hours | Full Chaos! Build. Gather. Survive. When the curfew ends… the storm begins.

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Intoxicated ZA 10x - 27 Oct - Just wipedAF · groups of 8+ · 10x · 9 on average21/50
1Nexis ZA 10x - PVP | KITS | EVENTSAF · groups of 8+ · 10x · weekly · 1 on average0/125
2HollowServers.co EU 10x No BPs [Loot++|Events|MyMini|Shop]EU · groups of 8+ · 10x · biweekly · 76 on average105/150
3HollowServers.co AU 10x No BPs [Loot++|Events|MyMini|Shop]OC · groups of 8+ · 10x · biweekly · 70 on average22/150
4PROSTOJ CLASSIC #5 [X10|SKINS]EU · groups of 100+ · 10x · biweekly · 10 on average4/100
5Intoxicated ZA Vanilla 1 - 15 OctAF · groups of 8+ · biweekly · 8 on average3/100

Quick answers

From the figures on this page.

Population data

How does Curfew | South Africa 10x PVP/PVE compare in the rankings?

Rank #5,394 on seven-day player hours for Curfew | South Africa 10x PVP/PVE, within the top 24% of all ranked servers.

How many players does Curfew | South Africa 10x PVP/PVE hold at once?

Curfew | South Africa 10x PVP/PVE reports 0 players at this refresh, with 40 slots configured. Over the last seven days it averaged 0 players and peaked at 3. Averaged by hour over 48 hours, 17:00 UTC is the busiest, at 1 players.

About the server

How smoothly does Curfew | South Africa 10x PVP/PVE run?

Averaged over 48 hours: 88 server fps, never under 60. Entity numbers reached 79,322, and that includes buildings, deployables and the rest. The memory field tops out at 2,801 MB. What players call lag is these two fields together: low fps and a rising entity count.

Which Rust version is Curfew | South Africa 10x PVP/PVE on?

Version Rust network protocol 2635 and build 168909 on Linux is reported by Curfew | South Africa 10x PVP/PVE. Steam updates your game for you, but the protocol must match to join.

Is Curfew | South Africa 10x PVP/PVE up, and what does its uptime show?

Curfew | South Africa 10x PVP/PVE reports itself online at the current refresh. Count back 18 hours from its reported uptime to get the last restart. 168 of 168 hours up over the last 7 full days, or 100%. Rust Data logged it first on 13 September 2026.

Where does Curfew | South Africa 10x PVP/PVE sit?

Its name points to Africa, but Curfew | South Africa 10x PVP/PVE publishes no region tag. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 129.232.216.154:28015.

Map and rules

Which rules apply on Curfew | South Africa 10x PVP/PVE, and what settings?

Gather sits at 10x, read from the server's own name: Curfew | South Africa 10x PVP/PVE. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the base game, where you gather, build and raid. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. VAC, Valve's anti-cheat, is enabled.

Which map has Curfew | South Africa 10x PVP/PVE loaded?

Size 3,500, seed 1005898274: the procedural map on Curfew | South Africa 10x PVP/PVE, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipe schedule

When does Curfew | South Africa 10x PVP/PVE wipe, and how often?

The tag sets the prediction: Curfew | South Africa 10x PVP/PVE has too few wipes on record to confirm its schedule. Thursday 29 October at 18:59 UTC is when the next wipe is due. The world it runs now was generated 12 days 3 hours ago. The tags list a two-weekly wipe cycle.

What is wipe day on Curfew | South Africa 10x PVP/PVE like?

Recent wipes averaged 4 players at their peak. 37 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 50% of the time. The drop under half arrived by day 5 in the other cases.

Lists and tags

Where does Curfew | South Africa 10x PVP/PVE appear among Rust Data lists and filters?

On Rust Data, Curfew | South Africa 10x PVP/PVE appears in these lists: Modded Rust servers and 10x Rust servers: the live sample. These filters bring it up on the server list: Region: Africa; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 10x.

How should you read the server tags on Curfew | South Africa 10x PVP/PVE?

These tags are published by Curfew | South Africa 10x PVP/PVE and read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp40 (Max players): Slot count: 40; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^b (Biweekly): The cycle is fourteen days; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

What is the way into Curfew | South Africa 10x PVP/PVE?

Enter client.connect 129.232.216.154:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp40,ptrak,$r?,v2635,^b,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp40
Max players Slot count: 40.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Wipe schedule

^b
Biweekly The cycle is fourteen days.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 64,568 players 11,784 servers online