Rust Data

rustdata.spaceservers130.255.141.97:28021.ipynb

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Offline EU 130.255.141.97:28020 checked 19d ago

[WILDCORE] EU 2X | TEST | WEEKLY

2x weekly wipes vanillamoddedcarbon

Connect

srv = rust.server("130.255.141.97:28021")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak –
rank #15,882 # top 72% · #2541 in EU
last wipe 19d ago # weekly schedule
next wipe 1d 9h # Fri 30 Oct, 12:38 UTC

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k9 Oct10 Oct12 Oct13 Oct15 Oct16 Oct

Top 72% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Next wipe Friday 30 October, 12:38 UTC, in 1d 9h. # Weekly: 7 days after its last wipe

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
130.255.141.97:28020
region
EU
max players
50
group limit
8, the default
wipe schedule
weekly
last wipe
9 Oct 2026, 12:38 UTC
hostname
–
first seen
9 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Magic Rust #18 — Vanilla 2x | Baйп 28.10EU · groups of 150+ · 2x · weekly · 329 on average392/430
1MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10EU · groups of 300+ · 2x · weekly · 313 on average43/1000
2Magic Rust #14 — Modded 2x (No limit) | PyccкийEU · groups of 300+ · 2x · weekly · 277 on average40/100
3MIRAGE RUST | MONDAY 2x | VANILLA+ | Wipe 26.10EU · groups of 300+ · 2x · weekly · 273 on average65/1900
4РОССИЯ X2 / ДЛЯ НОВИЧКОВ / THIS IS RUST!EU · groups of 12+ · 2x · weekly · 218 on average18/100
5VANILLA x2 | GGRust #4 | Для нoвичкoв 2xEU · groups of 300+ · 2x · weekly · 129 on average4/100

Quick answers

From the figures on this page.

Population

How does [WILDCORE] EU 2X | TEST | WEEKLY compare in the rankings?

On seven-day player hours [WILDCORE] EU 2X | TEST | WEEKLY is #15,882 overall and #2,541 in Europe, inside the top 72% of all ranked servers.

How many players does [WILDCORE] EU 2X | TEST | WEEKLY hold at once?

Offline now for [WILDCORE] EU 2X | TEST | WEEKLY, with the last sample 19 days 9 hours ago.

About the server

What is the Rust version on [WILDCORE] EU 2X | TEST | WEEKLY?

Rust network protocol 2634 and build 167398 on Linux is what [WILDCORE] EU 2X | TEST | WEEKLY runs. Steam updates your game for you, but the protocol must match to join.

Is [WILDCORE] EU 2X | TEST | WEEKLY up, and what does its uptime show?

Offline now for [WILDCORE] EU 2X | TEST | WEEKLY, last seen 19 days 9 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. The first row Rust Data holds for it is dated 9 October 2026.

Which location does [WILDCORE] EU 2X | TEST | WEEKLY run from?

The EU tag is what [WILDCORE] EU 2X | TEST | WEEKLY uses to list itself in Europe. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 130.255.141.97:28020 is its address.

Settings and map

Which rules apply on [WILDCORE] EU 2X | TEST | WEEKLY, and what settings?

Gather sits at 2x, read from the server's own name: [WILDCORE] EU 2X | TEST | WEEKLY. Eight players per group: that is the game's default, and it applies here. Recorded as survival, gather, build, raid: the standard loop. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Carbon. Vanilla, by its own description: no changed rates, kits or rules: the game as Facepunch ships it. VAC is running: Valve's anti-cheat is on.

Which map has [WILDCORE] EU 2X | TEST | WEEKLY loaded?

[WILDCORE] EU 2X | TEST | WEEKLY runs a procedural map, which the game generates.

Wipe data

When does [WILDCORE] EU 2X | TEST | WEEKLY wipe, and how often?

An estimate from weekly: 7 days after its last wipe gives [WILDCORE] EU 2X | TEST | WEEKLY's next wipe. The schedule puts the next wipe on Friday 30 October at 12:38 UTC. The world it runs now was generated 19 days 14 hours ago. The tags list wipes as weekly.

Tags and filters

Which lists on Rust Data hold [WILDCORE] EU 2X | TEST | WEEKLY, and which filters?

These Rust Data lists include [WILDCORE] EU 2X | TEST | WEEKLY: EU Rust servers, Modded Rust servers and 2x Rust servers. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 2x.

Which meanings do the tags on [WILDCORE] EU 2X | TEST | WEEKLY hold?

Read by the game's server browser, the tags [WILDCORE] EU 2X | TEST | WEEKLY publishes are: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): Slot count: 50; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167398 (Build): Recorded game build: 167398; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^w (Weekly): A wipe every week; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): Plugin framework: Carbon; EU (Europe): In the server browser it sits under Europe. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

How can I connect to [WILDCORE] EU 2X | TEST | WEEKLY?

In Rust, F1 opens the console: type client.connect 130.255.141.97:28020. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2634,^z,^y,^w,^v,EU,gmrust,cs167398,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp50
Max players Slot count: 50.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2634
Protocol The server speaks protocol 2634, so match your game version.
cs167398
Build Recorded game build: 167398.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly A wipe every week.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Mods and access

^z
Modded The Modded section lists it, because plugins or settings change the game.
^y
Carbon Plugin framework: Carbon.

Region

EU
Europe In the server browser it sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

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