Rust Data

rustdata.spaceservers132.226.191.134:28017.ipynb

Run all rust-data · live

‹ All servers

Online 132.226.191.134:28015 checked 9m ago

[ASIA] Logic - Weekly | Biweekly BP | Skins

weekly wipes vanillacarbon

Connect

srv = rust.server("132.226.191.134:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 1/100 # 1% full
7-day average 1 # peak 2
rank #3,066 # top 14%
last wipe 6d ago # weekly schedule
next wipe 19h # Fri 30 Oct, 14:40 UTC

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75120:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
025507510020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k26 Sep3 Oct9 Oct16 Oct22 Oct29 Oct

Top 14% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · fixed weekdays

srv.wipe_schedule()

Next wipe Friday 30 October, 14:40 UTC, in 19h. # Every Friday at 14:40 UTC · medium confidence

usual gap7 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 1.5

Coming wipes

inatkind
019hFri 30 Oct, 14:40 UTCwipe
16d 23hThu 5 Nov, 19:00 UTCFW force wipe
27d 19hFri 6 Nov, 14:40 UTCwipe
314d 19hFri 13 Nov, 14:40 UTCwipe
421d 19hFri 20 Nov, 14:40 UTCwipe
528d 19hFri 27 Nov, 14:40 UTCwipe
634d 23hThu 3 Dec, 19:00 UTCFW force wipe
735d 19hFri 4 Dec, 14:40 UTCwipe

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 17 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 23 Oct, 14:40 UTC6d ago 2 NaN running 1
1 Fri 16 Oct, 14:41 UTC13d ago 3 held half 7 days 1
2 Fri 9 Oct, 14:38 UTC20d ago 2 held half 7 days 1
3 Thu 1 Oct, 17:43 UTC FW28d ago 7 halved by day 2 7.9 days 1
4 Sat 26 Sep, 18:50 UTC33d ago 14 halved by day 1 5 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4500 · seed 2066625285
Map of [ASIA] Logic - Weekly | Biweekly BP | Skins
map
Procedural Map
size
4500
seed
2066625285
Open on RustMaps

Server

srv.info()
address
132.226.191.134:28015
region
–
max players
100
group limit
8, the default
wipe schedule
weekly
last wipe
23 Oct 2026, 14:40 UTC
hostname
–
first seen
26 Sep 2026

About this server · in its own words

print(srv.description)
Vanilla Rust. Map wipe Friday 20:00 IST. Blueprints every other Friday. Forced wipe first Thursday; that Friday is skipped. 4500 map, 100 slots, max team 8. No VIP or pay-to-win. No cheating, hate speech, or impersonation. /help and /wipe in chat.

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rustoria.co - SEA MainEA · groups of 16+ · weekly · 181 on average282/375
1Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.comEA · groups of 16+ · weekly · 119 on average13/550
2Rustafied.com - SEA MainEA · groups of 16+ · weekly · 80 on average142/450
3Japan Beginner Server - BPwipe 10/23 [JP/KR/SEA|初心者]EA · groups of 8+ · weekly · 54 on average6/200
4[ASIA] Siam Rust | Vanilla | WeeklyEA · groups of 8+ · weekly · 38 on average77/180
5『小世界』10.28号新开/多人/萌新入门服EA · groups of 30+ · weekly · 30 on average0/200

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does [ASIA] Logic - Weekly | Biweekly BP | Skins rank?

Player hours over seven days put [ASIA] Logic - Weekly | Biweekly BP | Skins at #3,066, in the top 14% of the ranked set.

How full does [ASIA] Logic - Weekly | Biweekly BP | Skins run?

Current row: 1 players on [ASIA] Logic - Weekly | Biweekly BP | Skins, against 100 slots. Over the last seven days it averaged 1 players and peaked at 2. Averaged by hour over 48 hours, 20:00 UTC is the busiest, at 1 players.

About the server

How smoothly does [ASIA] Logic - Weekly | Biweekly BP | Skins run?

The 48-hour average is 70 server fps, with a low of 56. Entity numbers reached 121,705, and that includes buildings, deployables and the rest. The memory field tops out at 6,142 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

Which Rust version is [ASIA] Logic - Weekly | Biweekly BP | Skins on?

Rust network protocol 2635 and build 168909 on Linux is what [ASIA] Logic - Weekly | Biweekly BP | Skins runs. Joining needs the same protocol on your game; Steam handles the update.

How reliable is [ASIA] Logic - Weekly | Biweekly BP | Skins, and is it up?

The current sample puts [ASIA] Logic - Weekly | Biweekly BP | Skins online. Count back 6 days 2 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 167 of 168, 99%. The first row Rust Data holds for it is dated 26 September 2026.

Which location does [ASIA] Logic - Weekly | Biweekly BP | Skins run from?

The name of [ASIA] Logic - Weekly | Biweekly BP | Skins points to Asia, even though no region tag is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 132.226.191.134:28015.

Map and rules

What rules and settings are recorded for [ASIA] Logic - Weekly | Biweekly BP | Skins?

No gather rate appears in the name: [ASIA] Logic - Weekly | Biweekly BP | Skins. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: gather, build, raid: the standard loop. Raids and player combat are enabled. It is a community server, and the browser files it under Community. Carbon plugins run on it. The description says vanilla, which here means untouched settings: rates, kits and rules as shipped. VAC, Valve's anti-cheat, is enabled.

What is the map on [ASIA] Logic - Weekly | Biweekly BP | Skins?

[ASIA] Logic - Weekly | Biweekly BP | Skins runs a procedural map of size 4,500 with seed 2066625285, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipe schedule

When does [ASIA] Logic - Weekly | Biweekly BP | Skins wipe, and how often?

The wipe rhythm for [ASIA] Logic - Weekly | Biweekly BP | Skins is every Friday at 14:40 UTC. On Friday 30 October at 14:40 UTC the next wipe is due. This world was created 6 days 4 hours ago. A weekly wipe schedule is published in its tags.

What is wipe day on [ASIA] Logic - Weekly | Biweekly BP | Skins like?

Recent wipes averaged 2 players at their peak. 17 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. In the wipes where it did not hold, half was lost by day 1.5.

Tags, lists

Which lists on Rust Data hold [ASIA] Logic - Weekly | Biweekly BP | Skins, and which filters?

These Rust Data lists include [ASIA] Logic - Weekly | Biweekly BP | Skins: Rust community servers, unfiltered and Vanilla Rust servers. These filters bring it up on the server list: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

Which meanings do the tags on [ASIA] Logic - Weekly | Biweekly BP | Skins hold?

These tags are published by [ASIA] Logic - Weekly | Biweekly BP | Skins and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): 100 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^w (Weekly): A wipe every week; ^v (Vanilla): Untouched settings: rates, kits and rules as shipped; ^y (Carbon): Runs on Carbon for plugins. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Connecting

How can I connect to [ASIA] Logic - Weekly | Biweekly BP | Skins?

In Rust, F1 opens the console: type client.connect 132.226.191.134:28015. Launch Rust on this page does the same by opening the game through Steam and connecting. You will find its website at https://discord.com/invite/Z5wmE6akMm.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2635,^y,^w,^v,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp100
Max players 100 slots in total.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build The server runs build 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Wipe schedule

^w
Weekly A wipe every week.

Difficulty

^v
Vanilla Untouched settings: rates, kits and rules as shipped.

Mods and access

^y
Carbon Runs on Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 103,409 players 11,892 servers online