Rust Data

rustdata.spaceservers132.243.225.79:28016.ipynb

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Online 132.243.225.79:28015 checked 12m ago

EU Classic Survivor #4

moddedoxide

Connect

srv = rust.server("132.243.225.79:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 2/50 # 4% full
7-day average 1 # peak 2
rank #3,546 # top 16%
last wipe 26d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
00.511.5206:0015:0000:0009:0019:0004:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
01020304006:0015:0000:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 16% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 2 Oct, 11:53 UTC26d ago 2 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3500 · seed 12345
Map of EU Classic Survivor #4
map
Procedural Map
size
3500
seed
12345
Open on RustMaps

Server

srv.info()
address
132.243.225.79:28015
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
2 Oct 2026, 11:53 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average133/100
1RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average63/225
2404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average15/700
3RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average3/200
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average6/1000
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 79 on average71/700

Quick answers

From the figures on this page.

Population

What position does EU Classic Survivor #4 take in the server rankings?

Rank #3,546 on seven-day player hours for EU Classic Survivor #4, within the top 16% of all ranked servers.

How full does EU Classic Survivor #4 run?

EU Classic Survivor #4 reports 2 players at this refresh, with 50 slots configured. Over the last seven days it averaged 1 players and peaked at 2. The 48-hour sample puts the busiest hour at 22:00 UTC, averaging 2 players.

Server facts

How smoothly does EU Classic Survivor #4 run?

Server fps over the last 48 hours averages 12; the floor is 5. Buildings, deployables and all else in the world took the count as high as 72,697 entities. Memory peaked at 2,588 MB. What players call lag is these two fields together: low fps and a rising entity count.

What is the Rust version on EU Classic Survivor #4?

The build is Rust network protocol 2635 and build 168909 on Windows, run by EU Classic Survivor #4. The protocol has to match before you can join, and Steam does the updating.

How reliable is EU Classic Survivor #4, and is it online now?

Online is the state at the latest refresh for EU Classic Survivor #4. The uptime it reports puts the last restart about 2 days 6 hours ago. Uptime of 73% across the last 7 full days: 123 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.

Where does EU Classic Survivor #4 sit?

Its name points to Europe, but EU Classic Survivor #4 publishes no region tag. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 132.243.225.79:28015.

Settings and map

What rules and settings are recorded for EU Classic Survivor #4?

No gather rate appears in the name: EU Classic Survivor #4. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. Anti-cheat status: VAC on.

Which map has EU Classic Survivor #4 loaded?

EU Classic Survivor #4 runs a procedural map of size 3,500 with seed 12345, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipe data

On what schedule does EU Classic Survivor #4 wipe?

The record for EU Classic Survivor #4 holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 26 days 17 hours ago, and that is the one in play.

What is wipe day on EU Classic Survivor #4 like?

Recent wipes averaged 2 players at their peak. Peak population on the latest wipe came 2 hours in.

Lists and tags

Where does EU Classic Survivor #4 appear among Rust Data lists and filters?

These Rust Data lists include EU Classic Survivor #4: EU Rust servers and Modded Rust servers. Under these filters on the server list, it is listed: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on EU Classic Survivor #4 hold?

The game's server browser reads these tags from EU Classic Survivor #4: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

How to join

How can I connect to EU Classic Survivor #4?

The manual route: launch Rust, F1, then client.connect 132.243.225.79:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp50
Max players The server lists 50 slots.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The Modded section lists it, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 32,207 players 11,615 servers online