Rust Data

rustdata.spaceservers133.117.73.235:28017.ipynb

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Online 133.117.73.235:28015 checked 13m ago

PvE|Prvt|RustServer_4991

pve

Connect

srv = rust.server("133.117.73.235:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/5 # 0% full
7-day average 0 # peak 1
rank #11,205 # top 50%
last wipe 27d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123418:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
02040608018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 14 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 2 Oct, 00:26 UTC27d ago 2 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4500 · seed 8762
Map of PvE|Prvt|RustServer_4991
map
Procedural Map
size
4500
seed
8762
Open on RustMaps

Server

srv.info()
address
133.117.73.235:28015
region
–
max players
5
group limit
8, the default
wipe schedule
–
last wipe
2 Oct 2026, 00:26 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ABYSS | PvE | US | Vanilla | Noob FriendlyNA · groups of 8+ · monthly · 55 on average48/200
1[EU] RustEZ Pure PvE | Low Decay | No Killing | No RaidingEU · groups of 8+ · monthly · 32 on average37/200
2[US] RustEZ Pure PvE | Low Decay | No Killing | No RaidingNA · groups of 8+ · monthly · 31 on average20/200
3[PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendlygroups of 8+ · monthly · 22 on average11/150
4【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍EA · groups of 30+ · monthly · 22 on average17/200
5JP RustPvE kokuu Server No kill No raid beeginnerEA · groups of 8+ · monthly · 15 on average9/200

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does PvE|Prvt|RustServer_4991 rank?

Over the last seven days PvE|Prvt|RustServer_4991 sits at #11,205 on player hours, in the top 50% of ranked servers.

What population does PvE|Prvt|RustServer_4991 carry?

The sample now reads 0 players for PvE|Prvt|RustServer_4991, out of 5 slots. Over the last seven days it averaged 0 players and peaked at 1.

Server data

What does performance look like on PvE|Prvt|RustServer_4991?

Server fps over the last 48 hours averages 50; the floor is 37. Buildings, deployables and all else in the world took the count as high as 111,948 entities. A high of 4,338 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What is the Rust version on PvE|Prvt|RustServer_4991?

Rust network protocol 2635 and build 168909 on Linux is what PvE|Prvt|RustServer_4991 runs. Joining needs the same protocol on your game; Steam handles the update.

How reliable is PvE|Prvt|RustServer_4991, and is it up?

Online is the state at the latest refresh for PvE|Prvt|RustServer_4991. A restart about 5 days 18 hours ago is what its reported uptime implies. Uptime of 99% across the last 7 full days: 167 hours of 168. Its earliest recorded date in Rust Data is 13 September 2026.

Which location does PvE|Prvt|RustServer_4991 run from?

For PvE|Prvt|RustServer_4991, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 133.117.73.235:28015.

Map and rules

What rules and settings are recorded for PvE|Prvt|RustServer_4991?

You will not find a gather rate in the string PvE|Prvt|RustServer_4991. Eight players per group: that is the game's default, and it applies here. Game mode pve, with this note: no combat between players. It is a community server, and the browser files it under Community. Anti-cheat status: VAC on.

Which map has PvE|Prvt|RustServer_4991 selected?

The game generates the map on PvE|Prvt|RustServer_4991: procedural, size 4,500, seed 8762. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipe schedule

When does PvE|Prvt|RustServer_4991 wipe, and how often?

A rhythm cannot be read from the wipes of PvE|Prvt|RustServer_4991 on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 27 days 17 hours ago.

What is wipe day on PvE|Prvt|RustServer_4991 like?

Across recent wipes the busiest point averaged 2 players. 14 hours after the latest wipe, the crowd reached its peak.

Tags and filters

Where does PvE|Prvt|RustServer_4991 appear among Rust Data lists and filters?

On Rust Data, PvE|Prvt|RustServer_4991 appears in these lists: Rust community servers, unfiltered and Rust PvE servers. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.

How should you read the server tags on PvE|Prvt|RustServer_4991?

These tags are published by PvE|Prvt|RustServer_4991 and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp5 (Max players): 5 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^p (PvE): Players do not fight each other here; the world supplies the danger. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Connecting

What is the way to join PvE|Prvt|RustServer_4991?

The manual route: launch Rust, F1, then client.connect 133.117.73.235:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp5,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp5
Max players 5 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build The server runs build 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Gameplay

^p
PvE Players do not fight each other here; the world supplies the danger.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 102,404 players 11,908 servers online