Rust Data

rustdata.spaceservers133.117.76.123:28017.ipynb

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Online 133.117.76.123:28015 checked 7m ago

RustServer_11569

Connect

srv = rust.server("133.117.76.123:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak –
rank #15,339 # top 69%
last wipe 9d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123408:0017:0002:0011:0021:0006:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020008:0017:0002:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 16 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Mon 19 Oct, 20:38 UTC9d ago 1 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3000 · seed 8705
Map of RustServer_11569
map
Procedural Map
size
3000
seed
8705
Open on RustMaps

Server

srv.info()
address
133.117.76.123:28015
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
19 Oct 2026, 20:38 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 531 on average248/250
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average172/225
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average19/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 280 on average22/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average23/100
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 248 on average78/200

Quick answers

From the figures on this page.

Population data

How does RustServer_11569 compare in the rankings?

Rank #15,339 on seven-day player hours for RustServer_11569, within the top 69% of all ranked servers.

What population does RustServer_11569 carry?

RustServer_11569 reports 0 players at this refresh, with 50 slots configured. Over the last seven days it averaged 0 players.

About the server

How well does RustServer_11569 perform?

Server fps over the last 48 hours averages 96; the floor is 63. Buildings, deployables and all else in the world took the count as high as 47,866 entities. Memory peaked at 2,420 MB. What players call lag is these two fields together: low fps and a rising entity count.

What Rust version does RustServer_11569 run?

The build is Rust network protocol 2635 and build 168909 on Linux, run by RustServer_11569. The protocol has to match before you can join, and Steam does the updating.

How reliable is RustServer_11569, and is it up?

RustServer_11569 reports itself online at the current refresh. Count back 6 days 8 hours from its reported uptime to get the last restart. Uptime of 99% across the last 7 full days: 167 hours of 168. Rust Data logged it first on 13 September 2026.

Which location does RustServer_11569 run from?

For RustServer_11569, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 133.117.76.123:28015.

Settings and map

What rules and settings are recorded for RustServer_11569?

You will not find a gather rate in the string RustServer_11569. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the base game, where you gather, build and raid. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.

Which map has RustServer_11569 selected?

RustServer_11569 runs a procedural map of size 3,000 with seed 8705, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipe schedule

On what schedule does RustServer_11569 wipe?

A rhythm cannot be read from the wipes of RustServer_11569 on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 9 days 10 hours ago, and that is the one in play.

On RustServer_11569, what happens on wipe day?

The average peak over recent wipes is 1 players. Peak population on the latest wipe came 16 hours in.

Tags and filters

Where does RustServer_11569 appear among Rust Data lists and filters?

The Rust Data lists that RustServer_11569 fits are: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the server tags on RustServer_11569?

The game's server browser reads these tags from RustServer_11569: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): 50 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Join steps

What is the way to join RustServer_11569?

The manual route: launch Rust, F1, then client.connect 133.117.76.123:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp50
Max players 50 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build The server runs build 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 38,895 players 11,615 servers online