Rust Data

rustdata.spaceservers133.88.120.30:28017.ipynb

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Online 133.88.120.30:28015 checked 9m ago

RustServer_13480

pve

Connect

srv = rust.server("133.88.120.30:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/2 # 0% full
7-day average 0 # peak –
rank #15,341 # top 69%
last wipe 9d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123417:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
02040608017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Tue 20 Oct, 16:40 UTC9d ago 0 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4000 · seed 8108
Map of RustServer_13480
map
Procedural Map
size
4000
seed
8108
Open on RustMaps

Server

srv.info()
address
133.88.120.30:28015
region
–
max players
2
group limit
8, the default
wipe schedule
–
last wipe
20 Oct 2026, 16:40 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ABYSS | PvE | US | Vanilla | Noob FriendlyNA · groups of 8+ · monthly · 55 on average39/200
1[EU] RustEZ Pure PvE | Low Decay | No Killing | No RaidingEU · groups of 8+ · monthly · 32 on average33/200
2[US] RustEZ Pure PvE | Low Decay | No Killing | No RaidingNA · groups of 8+ · monthly · 31 on average26/200
3[PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendlygroups of 8+ · monthly · 22 on average15/150
4【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍EA · groups of 30+ · monthly · 22 on average19/200
5JP RustPvE kokuu Server No kill No raid beeginnerEA · groups of 8+ · monthly · 15 on average10/200

Quick answers

From the figures on this page.

Population

What position does RustServer_13480 take in the server rankings?

Player hours over seven days put RustServer_13480 at #15,341, in the top 69% of the ranked set.

What population does RustServer_13480 carry?

Current row: 0 players on RustServer_13480, against 2 slots. Over the last seven days it averaged 0 players.

Server data

How well does RustServer_13480 perform?

The 48-hour average is 49 server fps, with a low of 33. Buildings, deployables and all else in the world took the count as high as 94,969 entities. The memory field tops out at 3,394 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

Which Rust version is RustServer_13480 on?

Version Rust network protocol 2635 and build 168909 on Linux is reported by RustServer_13480. Joining needs the same protocol on your game; Steam handles the update.

Is RustServer_13480 up, and what does its uptime show?

Online is the state at the latest refresh for RustServer_13480. Count back 6 days 17 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 167 of 168, 99%. Rust Data logged it first on 13 September 2026.

In which location is RustServer_13480 hosted?

There is no region published for RustServer_13480. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 133.88.120.30:28015 is its address.

Settings and map

What rules and settings are recorded for RustServer_13480?

You will not find a gather rate in the string RustServer_13480. The group limit sits at the default of 8 players. Game mode pve, with this note: player combat is not allowed. It is a community server, and the browser files it under Community. Anti-cheat status: VAC on.

Which map has RustServer_13480 loaded?

RustServer_13480 runs a procedural map of size 4,000 with seed 8108, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipe schedule

When does RustServer_13480 wipe, and on what schedule?

Too few wipes are on record for RustServer_13480 to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 9 days ago, and that is the one in play.

What is wipe day on RustServer_13480 like?

Recent wipes averaged 0 players at their peak. 0 hours after the latest wipe, the crowd reached its peak.

Tags, lists

Which lists on Rust Data hold RustServer_13480, and which filters?

These Rust Data lists include RustServer_13480: Rust community servers, unfiltered and Rust PvE servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the server tags on RustServer_13480?

These tags are published by RustServer_13480 and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp2 (Max players): Slot count: 2; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^p (PvE): No player-versus-player combat; the danger comes from the world. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

How to join

What is the way to join RustServer_13480?

Enter client.connect 133.88.120.30:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp2,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp2
Max players Slot count: 2.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Gameplay

^p
PvE No player-versus-player combat; the danger comes from the world.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 99,275 players 11,886 servers online