Online EU 134.255.255.19:28042 checked 1h ago
MobWars Test | Dev Server
Connect
srv = rust.server("134.255.255.19:28044")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 61% of all ranked servers, top 84% in EU. Ranked on player hours over the last seven days.
Wipe schedule · from its schedule tag
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 8d 0h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 8d 0h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 9d 19h | Sat 7 Nov, 14:40 UTC | wipe |
| 2 | 23d 19h | Sat 21 Nov, 14:40 UTC | wipe |
| 3 | 36d 0h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 4 | 37d 19h | Sat 5 Dec, 14:40 UTC | wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sat 10 Oct, 14:40 UTC18d ago | 2 | NaN | running | 1 |
| 1 | Sat 10 Oct, 08:20 UTC18d ago | 2 | NaN | 0.3 days | 0 |
| 2 | Fri 9 Oct, 15:49 UTC19d ago | 2 | NaN | 0.7 days | 0 |
| 3 | Sat 3 Oct, 10:17 UTC25d ago | 2 | halved by day 2 | 6.2 days | 0 |
| 4 | Wed 30 Sep, 19:08 UTC27d ago | 2 | NaN | 2.6 days | 2 |
| 5 | Tue 29 Sep, 17:16 UTC29d ago | 2 | NaN | 1.1 days | 2 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3500 · seed 1337
- map
- Procedural Map
- size
- 3500
- seed
- 1337
Server
srv.info()- address
- 134.255.255.19:28042
- region
- EU
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- biweekly
- last wipe
- 10 Oct 2026, 14:40 UTC
- hostname
- –
- first seen
- 18 Sep 2026
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | EU · no group limit · biweekly · 237 on average | 296/2000 |
| 1 | TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 | EU · groups of 30+ · biweekly · 51 on average | 82/100 |
| 2 | RustAria#4 [Мирный / PVE / SKINDROPS] | EU · groups of 100+ · biweekly · 29 on average | 37/200 |
| 3 | [EU/US] RustyWasteland PVE | Halloween Contest | Zombies | Raid | EU · groups of 10+ · biweekly · 27 on average | 28/100 |
| 4 | [ESP] TIESOLAND PVE | SKILLS | EVENTOS | HOME | EU · groups of 8+ · biweekly · 27 on average | 39/50 |
| 5 | PvE Rust-Z {х1-х5} Quest/Eco/Zombie/Events | EU · groups of 8+ · biweekly · 25 on average | 33/100 |
Quick answers
From the figures on this page.
Population
What position does MobWars Test | Dev Server take in the server rankings?
Player hours over the last seven days: #13,638 for MobWars Test | Dev Server, #2,457 in Europe, within the top 61% of the ranked set.
How many players does MobWars Test | Dev Server hold at once?
The sample now reads 0 players for MobWars Test | Dev Server, out of 10 slots. Over the last seven days it averaged 0 players and peaked at 1. Peak hour in the last 48 hours: 16:00 UTC, mean 0 players.
Server data
How well does MobWars Test | Dev Server perform?
Server fps over the last 48 hours averages 183; the floor is 123. Buildings, deployables and all else in the world took the count as high as 79,549 entities. Memory peaked at 2,637 MB. What players call lag is these two fields together: low fps and a rising entity count.
Which Rust version is MobWars Test | Dev Server on?
The build is Rust network protocol 2635 and build 168909 on Linux, run by MobWars Test | Dev Server. Joining needs the same protocol on your game; Steam handles the update.
Is MobWars Test | Dev Server up, and what does its uptime show?
Online is the state at the latest refresh for MobWars Test | Dev Server. The uptime it reports puts the last restart about 10 hours ago. Uptime of 100% across the last 7 full days: 168 hours of 168. Its earliest recorded date in Rust Data is 18 September 2026.
Where does MobWars Test | Dev Server sit?
With its EU tag, MobWars Test | Dev Server lists itself in Europe. Rust Data does not look up where the machine stands; it shows where a server says it is. 134.255.255.19:28042 is its address.
Rules, settings, map
Which settings and rules does MobWars Test | Dev Server run?
The name MobWars Test | Dev Server carries no gather rate. No custom cap; the default of 8 players per group stands. Game mode pve, with this note: no combat between players. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Oxide. VAC is running: Valve's anti-cheat is on.
Which map has MobWars Test | Dev Server loaded?
MobWars Test | Dev Server runs a procedural map of size 3,500 with seed 1337, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipes and dates
On what schedule does MobWars Test | Dev Server wipe?
Too few wipes are on record for MobWars Test | Dev Server to confirm its schedule, so the tag drives the prediction. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. The world it runs now was generated 18 days 4 hours ago. A fortnightly wipe schedule is published in its tags.
On MobWars Test | Dev Server, what happens on wipe day?
The average peak over recent wipes is 2 players. The crowd on the latest wipe topped out 0 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The drop under half arrived by day 2 in the other cases.
Tags, lists
Where does MobWars Test | Dev Server appear among Rust Data lists and filters?
The Rust Data lists that MobWars Test | Dev Server fits are: EU Rust servers, Modded Rust servers and Rust PvE servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Which meanings do the tags on MobWars Test | Dev Server hold?
Read by the game's server browser, the tags MobWars Test | Dev Server publishes are: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^b (Biweekly): Wipes run on a two-week cycle; ^p (PvE): No player-versus-player combat; the danger comes from the world; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; EU (Europe): The server browser files it under Europe. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
How can I connect to MobWars Test | Dev Server?
The manual route: launch Rust, F1, then client.connect 134.255.255.19:28042. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you. https://discord.com/invite/PGVAcSnxF4 is the website recorded for it.
