Rust Data

rustdata.spaceservers134.255.255.19:28044.ipynb

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Online EU 134.255.255.19:28042 checked 1h ago

MobWars Test | Dev Server

biweekly wipes moddedoxidepve

Connect

srv = rust.server("134.255.255.19:28044")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak 1
rank #13,638 # top 61% · #2457 in EU
last wipe 18d ago # biweekly schedule
next wipe 8d 0h # Thu 5 Nov, 19:00 UTC FW
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75119:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 61% of all ranked servers, top 84% in EU. Ranked on player hours over the last seven days.

Wipe schedule · from its schedule tag

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 8d 0h. # The force wipe · high confidence

usual gap1.1 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2

Coming wipes

inatkind
08d 0hThu 5 Nov, 19:00 UTCFW force wipe
19d 19hSat 7 Nov, 14:40 UTCwipe
223d 19hSat 21 Nov, 14:40 UTCwipe
336d 0hThu 3 Dec, 19:00 UTCFW force wipe
437d 19hSat 5 Dec, 14:40 UTCwipe

The first 48 hours of its last wipes

Sat 10 OctSat 10 OctFri 9 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sat 10 Oct, 14:40 UTC18d ago 2 NaN running 1
1 Sat 10 Oct, 08:20 UTC18d ago 2 NaN 0.3 days 0
2 Fri 9 Oct, 15:49 UTC19d ago 2 NaN 0.7 days 0
3 Sat 3 Oct, 10:17 UTC25d ago 2 halved by day 2 6.2 days 0
4 Wed 30 Sep, 19:08 UTC27d ago 2 NaN 2.6 days 2
5 Tue 29 Sep, 17:16 UTC29d ago 2 NaN 1.1 days 2

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3500 · seed 1337
Map of MobWars Test | Dev Server
map
Procedural Map
size
3500
seed
1337
Open on RustMaps

Server

srv.info()
address
134.255.255.19:28042
region
EU
max players
10
group limit
8, the default
wipe schedule
biweekly
last wipe
10 Oct 2026, 14:40 UTC
hostname
–
first seen
18 Sep 2026

About this server · in its own words

print(srv.description)
====================================== MOB WARS PvE ====================================== Four Rival Gangs Control The Island [Easy] Roadside Crew [Medium] Midtown Mob [Hard] Crimson Order [Nightmare] The Syndicate ====================================== Features ====================================== + Custom PvE Experience + Gang Territories + Custom Boss Battles + Legendary Weapons + Custom Guns & Magazines + Better NPC AI + Progressive Difficulty + Bradley & Patrol Heli Events + Vehicle Licensing + Jetpacks + Magic Planters + Custom Monuments + Regular Content Updates ====================================== Optional Hardcore Mode ====================================== + Disable Tech Tree + Disable Gun Crafting + Research Table Progression Only + Repair Weapons with Scrap + Optional Challenge for Experienced Players ====================================== Progression ====================================== + Legendary Boss Drops + Rare Loot + Hidden Events + Territory Rewards + Unique Custom Events ====================================== Wipes ====================================== Map Wipe: Every 2 Weeks Skill Tree Wipe: Monthly ====================================== Why Mob Wars? ====================================== + No PvP + Friendly Community + Active Development + Balanced Progression + Regular QoL Updates + New Events & Content Added Frequently ====================================== Fight. Loot. Progress. Conquer. ======================================

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 237 on average296/2000
1TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 51 on average82/100
2RustAria#4 [Мирный / PVE / SKINDROPS]EU · groups of 100+ · biweekly · 29 on average37/200
3[EU/US] RustyWasteland PVE | Halloween Contest | Zombies | RaidEU · groups of 10+ · biweekly · 27 on average28/100
4[ESP] TIESOLAND PVE | SKILLS | EVENTOS | HOMEEU · groups of 8+ · biweekly · 27 on average39/50
5PvE Rust-Z {х1-х5} Quest/Eco/Zombie/EventsEU · groups of 8+ · biweekly · 25 on average33/100

Quick answers

From the figures on this page.

Population

What position does MobWars Test | Dev Server take in the server rankings?

Player hours over the last seven days: #13,638 for MobWars Test | Dev Server, #2,457 in Europe, within the top 61% of the ranked set.

How many players does MobWars Test | Dev Server hold at once?

The sample now reads 0 players for MobWars Test | Dev Server, out of 10 slots. Over the last seven days it averaged 0 players and peaked at 1. Peak hour in the last 48 hours: 16:00 UTC, mean 0 players.

Server data

How well does MobWars Test | Dev Server perform?

Server fps over the last 48 hours averages 183; the floor is 123. Buildings, deployables and all else in the world took the count as high as 79,549 entities. Memory peaked at 2,637 MB. What players call lag is these two fields together: low fps and a rising entity count.

Which Rust version is MobWars Test | Dev Server on?

The build is Rust network protocol 2635 and build 168909 on Linux, run by MobWars Test | Dev Server. Joining needs the same protocol on your game; Steam handles the update.

Is MobWars Test | Dev Server up, and what does its uptime show?

Online is the state at the latest refresh for MobWars Test | Dev Server. The uptime it reports puts the last restart about 10 hours ago. Uptime of 100% across the last 7 full days: 168 hours of 168. Its earliest recorded date in Rust Data is 18 September 2026.

Where does MobWars Test | Dev Server sit?

With its EU tag, MobWars Test | Dev Server lists itself in Europe. Rust Data does not look up where the machine stands; it shows where a server says it is. 134.255.255.19:28042 is its address.

Rules, settings, map

Which settings and rules does MobWars Test | Dev Server run?

The name MobWars Test | Dev Server carries no gather rate. No custom cap; the default of 8 players per group stands. Game mode pve, with this note: no combat between players. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Oxide. VAC is running: Valve's anti-cheat is on.

Which map has MobWars Test | Dev Server loaded?

MobWars Test | Dev Server runs a procedural map of size 3,500 with seed 1337, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipes and dates

On what schedule does MobWars Test | Dev Server wipe?

Too few wipes are on record for MobWars Test | Dev Server to confirm its schedule, so the tag drives the prediction. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. The world it runs now was generated 18 days 4 hours ago. A fortnightly wipe schedule is published in its tags.

On MobWars Test | Dev Server, what happens on wipe day?

The average peak over recent wipes is 2 players. The crowd on the latest wipe topped out 0 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The drop under half arrived by day 2 in the other cases.

Tags, lists

Where does MobWars Test | Dev Server appear among Rust Data lists and filters?

The Rust Data lists that MobWars Test | Dev Server fits are: EU Rust servers, Modded Rust servers and Rust PvE servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

Which meanings do the tags on MobWars Test | Dev Server hold?

Read by the game's server browser, the tags MobWars Test | Dev Server publishes are: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^b (Biweekly): Wipes run on a two-week cycle; ^p (PvE): No player-versus-player combat; the danger comes from the world; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; EU (Europe): The server browser files it under Europe. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

How can I connect to MobWars Test | Dev Server?

The manual route: launch Rust, F1, then client.connect 134.255.255.19:28042. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you. https://discord.com/invite/PGVAcSnxF4 is the website recorded for it.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2635,^b,EU,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp10
Max players The server lists 10 slots.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build The server runs build 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Wipes run on a two-week cycle.

Gameplay

^p
PvE No player-versus-player combat; the danger comes from the world.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 89,289 players 11,829 servers online