Offline 134.255.255.26:29950 checked 2d ago
Isolated rust validation
Connect
srv = rust.server("134.255.255.26:29951")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 134.255.255.26:29950
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 26 Oct 2026, 22:39 UTC
- hostname
- –
- first seen
- 26 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 526 on average | 280/300 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 230/250 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 20/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 278 on average | 21/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 26/100 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 247 on average | 107/200 |
Quick answers
From the figures on this page.
Population data
How does Isolated rust validation compare in the rankings?
Player hours over seven days put Isolated rust validation at #15,338, in the top 69% of the ranked set.
How many players does Isolated rust validation hold at once?
The current row shows Isolated rust validation offline; the last response was 2 days 9 hours ago. Over the last seven days it averaged 0 players.
Server facts
What is the Rust version on Isolated rust validation?
Version Rust network protocol 2635 and build 168909 on Linux is reported by Isolated rust validation. The protocol has to match before you can join, and Steam does the updating.
Is Isolated rust validation up, and what does its uptime show?
Offline now for Isolated rust validation, last seen 2 days 9 hours ago. Over the last 2 full days the hours up number 0 of 48, 0%. The first row Rust Data holds for it is dated 26 October 2026.
Where does Isolated rust validation sit?
No region is published by Isolated rust validation. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 134.255.255.26:29950 is its address.
Rules, settings, map
What rules and settings are recorded for Isolated rust validation?
The name Isolated rust validation carries no gather rate. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Community is its browser category. VAC is running: Valve's anti-cheat is on.
Which map has Isolated rust validation loaded?
The game generates its map: procedural, on Isolated rust validation.
Wipes and dates
When does Isolated rust validation wipe, and how often?
A rhythm cannot be read from the wipes of Isolated rust validation on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 2 days 9 hours ago.
Tags and filters
Which lists on Rust Data hold Isolated rust validation, and which filters?
These Rust Data lists include Isolated rust validation: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
How should you read the server tags on Isolated rust validation?
These tags are published by Isolated rust validation and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
What is the way to join Isolated rust validation?
In Rust, F1 opens the console: type client.connect 134.255.255.26:29950. Launch Rust on this page does the same by opening the game through Steam and connecting.