Offline 135.106.198.49:28015 checked 25d ago
Rust Test Server #1
Connect
srv = rust.server("135.106.198.49:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3000 · seed 123456
- map
- Procedural Map
- size
- 3000
- seed
- 123456
Server
srv.info()- address
- 135.106.198.49:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 26 Sep 2026, 22:44 UTC
- hostname
- –
- first seen
- 26 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 514 on average | 521/525 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 387/450 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 45/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 276 on average | 49/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 52/100 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 241 on average | 167/200 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does Rust Test Server #1 rank?
Rank #15,989 on seven-day player hours for Rust Test Server #1, within the top 71% of all ranked servers.
How many players does Rust Test Server #1 hold at once?
Offline now for Rust Test Server #1, with the last sample 25 days 10 hours ago.
Server data
What Rust version does Rust Test Server #1 run?
The build is Rust network protocol 2633 and build 165217 on Linux, run by Rust Test Server #1. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Rust Test Server #1, and is it online now?
Offline now for Rust Test Server #1, last seen 25 days 10 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. The first row Rust Data holds for it is dated 26 September 2026.
Which location does Rust Test Server #1 run from?
No region is published by Rust Test Server #1. Rust Data does not look up where the machine stands; it shows where a server says it is. 135.106.198.49:28015 is its address.
Settings and map
Which settings and rules does Rust Test Server #1 run?
No gather rate appears in the name: Rust Test Server #1. Eight players per group: that is the game's default, and it applies here. Recorded as survival, gather, build, raid: the standard loop. Combat and raiding between players: both allowed. The server browser lists it under Community. VAC is running: Valve's anti-cheat is on.
What is the map on Rust Test Server #1?
Rust Test Server #1 runs a procedural map of size 3,000 with seed 123456, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipes and dates
On what schedule does Rust Test Server #1 wipe?
Too few wipes are on record for Rust Test Server #1 to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 32 days 13 hours ago.
Tags and filters
Which lists on Rust Data hold Rust Test Server #1, and which filters?
The Rust Data lists that Rust Test Server #1 fits are: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the server tags on Rust Test Server #1?
The game's server browser reads these tags from Rust Test Server #1: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team limit of 8, as shipped by default; v2633 (Protocol): The server speaks protocol 2633, so match your game version; cs165217 (Build): Build number: 165217; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
How can I connect to Rust Test Server #1?
In Rust, F1 opens the console: type client.connect 135.106.198.49:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.