Offline 135.136.22.169:28015 checked 27d ago
Local Staging Test Server
Connect
srv = rust.server("135.136.22.169:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Custom Map
- size
- –
- seed
- –
Server
srv.info()- address
- 135.136.22.169:28015
- region
- –
- max players
- 5
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 29 Sep 2026, 21:01 UTC
- hostname
- –
- first seen
- 1 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 527 on average | 270/350 |
| 1 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 331 on average | 24/250 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 329 on average | 34/250 |
| 3 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 134/200 |
| 4 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 279 on average | 48/200 |
| 5 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 264 on average | 48/100 |
Quick answers
From the figures on this page.
Population data
How does Local Staging Test Server compare in the rankings?
Rank #15,260 on seven-day player hours for Local Staging Test Server, within the top 64% of all ranked servers.
What population does Local Staging Test Server carry?
Offline now for Local Staging Test Server, with the last sample 27 days ago.
Server data
What Rust version does Local Staging Test Server run?
The build is Rust network protocol 2634 and build 166440 on Windows, run by Local Staging Test Server. Joining needs the same protocol on your game; Steam handles the update.
Is Local Staging Test Server up, and what does its uptime show?
Local Staging Test Server is offline at this refresh; the last response came 27 days ago. Over the last 7 full days the hours up number 0 of 168, 0%. Rust Data logged it first on 1 October 2026.
Where does Local Staging Test Server sit?
For Local Staging Test Server, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 135.136.22.169:28015.
Rules, settings, map
Which settings and rules does Local Staging Test Server run?
No gather rate appears in the name: Local Staging Test Server. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: gather, build, raid: the standard loop. Combat and raiding between players: both allowed. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.
Wipes and dates
When does Local Staging Test Server wipe, and how often?
Too few wipes are on record for Local Staging Test Server to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 28 days 5 hours ago, and that is the one in play.
Tags and filters
Which Rust Data filters and lists contain Local Staging Test Server?
On Rust Data, Local Staging Test Server appears in these lists: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the server tags on Local Staging Test Server?
Read by the game's server browser, the tags Local Staging Test Server publishes are: gmrust (Game mode): Rust survival in its standard form; mp5 (Max players): The server lists 5 slots; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): To join, your game must run protocol 2634; cs166440 (Build): The server runs build 166440; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
What is the way into Local Staging Test Server?
The manual route: launch Rust, F1, then client.connect 135.136.22.169:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.