Offline 135.148.10.249:29338 checked 1d ago
A Shockbyte Rust Server
Connect
srv = rust.server("135.148.10.249:29339")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 51% of all ranked servers, and #541 of the quad servers (top 65%). Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 17:53 UTC FW27d ago | 2 | NaN | running | 1 |
| 1 | Sat 26 Sep, 20:49 UTC32d ago | 2 | held half | 4.9 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3000 · seed 50000
- map
- Procedural Map
- size
- 3000
- seed
- 50000
Server
srv.info()- address
- 135.148.10.249:29338
- region
- –
- max players
- 2
- group limit
- quad
- wipe schedule
- –
- last wipe
- 1 Oct 2026, 19:01 UTC
- hostname
- –
- first seen
- 21 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo! | EU · quad · monthly · 3 on average | 0/100 |
| 1 | Asgard 2服 中国|官方|二倍|软核新手服 10.16清 | EA · quad · biweekly · 2 on average | 0/233 |
| 2 | [EA] Softcore 1 | quad · monthly · 67 on average | 9/350 |
| 3 | [US] Facepunch Softcore 2 | NA · quad · monthly · 59 on average | 52/300 |
| 4 | Reddit.com/r/PlayRust - AU Softcore | OC · quad · monthly · 34 on average | 23/150 |
| 5 | Rusty Sporks PvP | softcore / noob friendly | NA · quad · biweekly · 11 on average | 4/100 |
Quick answers
From the figures on this page.
Player counts
How does A Shockbyte Rust Server compare in the rankings?
Player hours over seven days put A Shockbyte Rust Server at #11,286, in the top 51% of the ranked set. The quad group places it at #541.
What population does A Shockbyte Rust Server carry?
A Shockbyte Rust Server returns no live count at this refresh, having last been seen 38 hours ago. Over the last seven days it averaged 0 players and peaked at 2.
Server data
How smoothly does A Shockbyte Rust Server run?
The 48-hour average is 197 server fps, with a low of 162. Entity numbers reached 49,312, and that includes buildings, deployables and the rest. A high of 3,084 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What Rust version does A Shockbyte Rust Server run?
Rust network protocol 2635 and build 168909 on Linux is what A Shockbyte Rust Server runs. Joining needs the same protocol on your game; Steam handles the update.
How reliable is A Shockbyte Rust Server, and is it online now?
Offline now for A Shockbyte Rust Server, last seen 38 hours ago. Count back 20 hours from its reported uptime to get the last restart. Uptime of 79% across the last 7 full days: 133 hours of 168. Its earliest recorded date in Rust Data is 21 September 2026.
Where does A Shockbyte Rust Server sit?
There is no region published for A Shockbyte Rust Server. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 135.148.10.249:29338.
Map and rules
Which rules apply on A Shockbyte Rust Server, and what settings?
No gather rate appears in the name: A Shockbyte Rust Server. The group limit is 4 players, the quad setting. Recorded as softcore, Facepunch's easier setting: some loot is kept. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. VAC is running: Valve's anti-cheat is on.
What is the map on A Shockbyte Rust Server?
The game generates the map on A Shockbyte Rust Server: procedural, size 3,000, seed 50000. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipes and dates
On what schedule does A Shockbyte Rust Server wipe?
The record for A Shockbyte Rust Server holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 27 days 8 hours ago, and that is the one in play.
On A Shockbyte Rust Server, what happens on wipe day?
The average peak over recent wipes is 2 players. Peak population on the latest wipe came 3 hours in. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.
Tags, lists
Where does A Shockbyte Rust Server appear among Rust Data lists and filters?
The Rust Data lists that A Shockbyte Rust Server fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
How should you read the server tags on A Shockbyte Rust Server?
The game's server browser reads these tags from A Shockbyte Rust Server: gmsoftcore (Game mode): Game mode: softcore, the easier ruleset; mp2 (Max players): 2 slots in total; ts4 (Group limit): The team cap is 4; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
How can I connect to A Shockbyte Rust Server?
Enter client.connect 135.148.10.249:29338 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.