Rust Data

rustdata.spaceservers135.148.10.249:29339.ipynb

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Offline 135.148.10.249:29338 checked 1d ago

A Shockbyte Rust Server

quad moddedoxidesoftcore

Connect

srv = rust.server("135.148.10.249:29339")
print(srv.connect_command)

Right now

srv.summary()
players now 0/2 # 0% full
7-day average 0 # peak 2
rank #11,286 # top 51%
last wipe 27d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123404:0006:0007:0009:0010:0012:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040004:0006:0007:0009:0010:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k22 Sep29 Sep7 Oct14 Oct22 Oct29 Oct

Top 51% of all ranked servers, and #541 of the quad servers (top 65%). Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap4.9 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctSat 26 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 1 Oct, 17:53 UTC FW27d ago 2 NaN running 1
1 Sat 26 Sep, 20:49 UTC32d ago 2 held half 4.9 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3000 · seed 50000
Map of A Shockbyte Rust Server
map
Procedural Map
size
3000
seed
50000
Open on RustMaps

Server

srv.info()
address
135.148.10.249:29338
region
–
max players
2
group limit
quad
wipe schedule
–
last wipe
1 Oct 2026, 19:01 UTC
hostname
–
first seen
21 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo!EU · quad · monthly · 3 on average0/100
1 Asgard 2服 中国|官方|二倍|软核新手服 10.16清EA · quad · biweekly · 2 on average0/233
2[EA] Softcore 1quad · monthly · 67 on average9/350
3[US] Facepunch Softcore 2NA · quad · monthly · 59 on average52/300
4Reddit.com/r/PlayRust - AU SoftcoreOC · quad · monthly · 34 on average23/150
5Rusty Sporks PvP | softcore / noob friendlyNA · quad · biweekly · 11 on average4/100

Quick answers

From the figures on this page.

Player counts

How does A Shockbyte Rust Server compare in the rankings?

Player hours over seven days put A Shockbyte Rust Server at #11,286, in the top 51% of the ranked set. The quad group places it at #541.

What population does A Shockbyte Rust Server carry?

A Shockbyte Rust Server returns no live count at this refresh, having last been seen 38 hours ago. Over the last seven days it averaged 0 players and peaked at 2.

Server data

How smoothly does A Shockbyte Rust Server run?

The 48-hour average is 197 server fps, with a low of 162. Entity numbers reached 49,312, and that includes buildings, deployables and the rest. A high of 3,084 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What Rust version does A Shockbyte Rust Server run?

Rust network protocol 2635 and build 168909 on Linux is what A Shockbyte Rust Server runs. Joining needs the same protocol on your game; Steam handles the update.

How reliable is A Shockbyte Rust Server, and is it online now?

Offline now for A Shockbyte Rust Server, last seen 38 hours ago. Count back 20 hours from its reported uptime to get the last restart. Uptime of 79% across the last 7 full days: 133 hours of 168. Its earliest recorded date in Rust Data is 21 September 2026.

Where does A Shockbyte Rust Server sit?

There is no region published for A Shockbyte Rust Server. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 135.148.10.249:29338.

Map and rules

Which rules apply on A Shockbyte Rust Server, and what settings?

No gather rate appears in the name: A Shockbyte Rust Server. The group limit is 4 players, the quad setting. Recorded as softcore, Facepunch's easier setting: some loot is kept. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. VAC is running: Valve's anti-cheat is on.

What is the map on A Shockbyte Rust Server?

The game generates the map on A Shockbyte Rust Server: procedural, size 3,000, seed 50000. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipes and dates

On what schedule does A Shockbyte Rust Server wipe?

The record for A Shockbyte Rust Server holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 27 days 8 hours ago, and that is the one in play.

On A Shockbyte Rust Server, what happens on wipe day?

The average peak over recent wipes is 2 players. Peak population on the latest wipe came 3 hours in. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.

Tags, lists

Where does A Shockbyte Rust Server appear among Rust Data lists and filters?

The Rust Data lists that A Shockbyte Rust Server fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

How should you read the server tags on A Shockbyte Rust Server?

The game's server browser reads these tags from A Shockbyte Rust Server: gmsoftcore (Game mode): Game mode: softcore, the easier ruleset; mp2 (Max players): 2 slots in total; ts4 (Group limit): The team cap is 4; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

How to join

How can I connect to A Shockbyte Rust Server?

Enter client.connect 135.148.10.249:29338 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp2,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4,^o^z

Game

gmsoftcore
Game mode Game mode: softcore, the easier ruleset.
mp2
Max players 2 slots in total.
ts4
Group limit The team cap is 4.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build Build number: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 34,855 players 11,686 servers online