Rust Data

rustdata.spaceservers135.148.134.23:29135.ipynb

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Online 135.148.134.23:29134 checked 6m ago

A Shockbyte x Discord Production Rust Server

Connect

srv = rust.server("135.148.134.23:29135")
print(srv.connect_command)

Right now

srv.summary()
players now 0/125 # 0% full
7-day average 0 # peak –
rank #15,341 # top 69%
last wipe 5d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123417:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

1500 · seed 50000
Map of A Shockbyte x Discord Production Rust Server
map
Procedural Map
size
1500
seed
50000
Open on RustMaps

Server

srv.info()
address
135.148.134.23:29134
region
–
max players
125
group limit
8, the default
wipe schedule
–
last wipe
24 Oct 2026, 12:26 UTC
hostname
–
first seen
24 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average427/500
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average460/475
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 281 on average983/1000
3Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average64/100
4Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average989/1000
5Rustoria.co - US MainNA · groups of 16+ · weekly · 236 on average29/250

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does A Shockbyte x Discord Production Rust Server rank?

Rank #15,341 on seven-day player hours for A Shockbyte x Discord Production Rust Server, within the top 69% of all ranked servers.

What population does A Shockbyte x Discord Production Rust Server carry?

A Shockbyte x Discord Production Rust Server reports 0 players at this refresh, with 125 slots configured. Over the last seven days it averaged 0 players.

About the server

How well does A Shockbyte x Discord Production Rust Server perform?

The 48-hour average is 254 server fps, with a low of 239. Entity numbers reached 8,226, and that includes buildings, deployables and the rest. The memory field tops out at 2,725 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What is the Rust version on A Shockbyte x Discord Production Rust Server?

Rust network protocol 2635 and build 168909 on Linux is what A Shockbyte x Discord Production Rust Server runs. Steam updates your game for you, but the protocol must match to join.

How reliable is A Shockbyte x Discord Production Rust Server, and is it online now?

The current sample puts A Shockbyte x Discord Production Rust Server online. Count back 5 days 2 hours from its reported uptime to get the last restart. 95 of 96 hours up over the last 4 full days, or 99%. The first row Rust Data holds for it is dated 24 October 2026.

In which location is A Shockbyte x Discord Production Rust Server hosted?

There is no region published for A Shockbyte x Discord Production Rust Server. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 135.148.134.23:29134 is its address.

Settings and map

Which rules apply on A Shockbyte x Discord Production Rust Server, and what settings?

No gather rate appears in the name: A Shockbyte x Discord Production Rust Server. The group limit sits at the default of 8 players. survival is the game mode here, and gather, build, raid: the standard loop. Raids and player combat are enabled. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.

Which map has A Shockbyte x Discord Production Rust Server loaded?

Size 1,500, seed 50000: the procedural map on A Shockbyte x Discord Production Rust Server, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipe data

When does A Shockbyte x Discord Production Rust Server wipe, and on what schedule?

The record for A Shockbyte x Discord Production Rust Server holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 5 days 3 hours ago.

Lists and tags

Which Rust Data filters and lists contain A Shockbyte x Discord Production Rust Server?

On Rust Data, A Shockbyte x Discord Production Rust Server appears in these lists: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Which meanings do the tags on A Shockbyte x Discord Production Rust Server hold?

The game's server browser reads these tags from A Shockbyte x Discord Production Rust Server: gmrust (Game mode): Survival play, standard Rust; mp125 (Max players): Slot count: 125; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Join steps

How can I connect to A Shockbyte x Discord Production Rust Server?

Enter client.connect 135.148.134.23:29134 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp125,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp125
Max players Slot count: 125.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build Recorded game build: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 97,045 players 11,869 servers online