Online NA 135.148.137.125:28515 checked 10m ago
LoneRust Test Server
Connect
srv = rust.server("135.148.137.125:28517")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 68% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Wed 21 Oct, 03:33 UTC8d ago | 1 | NaN | running | 0 |
| 1 | Fri 16 Oct, 05:32 UTC13d ago | 0 | NaN | 4.9 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Friendly Seattle: No KOS | Chill | Noob Friendly | NA · groups of 8+ · biweekly · 42 on average | 32/100 |
| 1 | [US] Enardo - Random Farming - Small One Grid | OneGrid | NA · groups of 8+ · 29 on average | 33/50 |
| 2 | [NA] Willjum's Solo Only | Thursday Wipes | NA · groups of 8+ · weekly · 26 on average | 80/100 |
| 3 | Rust Degens - US Vanilla | Fridays | NA · groups of 8+ · weekly · 15 on average | 9/150 |
| 4 | [NA] Willjum's Casual Solo/Duo Monthly | NA · groups of 8+ · monthly · 14 on average | 15/175 |
| 5 | Hempville 420 No Kos Low Decay / Limited PvP | NA · groups of 8+ · monthly · 7 on average | 9/90 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does LoneRust Test Server rank?
Ranked #15,268 on seven-day player hours, LoneRust Test Server is #1,496 in North America and in the top 68% of all ranked servers.
How full does LoneRust Test Server run?
The sample now reads 0 players for LoneRust Test Server, out of 40 slots. Over the last seven days it averaged 0 players.
Server data
How smoothly does LoneRust Test Server run?
The 48-hour average is 60 server fps, with a low of 60. Buildings, deployables and all else in the world took the count as high as 5,534 entities. Memory peaked at 2,632 MB. Low fps plus an entity count on the way up is the lag players report.
Which Rust version is LoneRust Test Server on?
The build is Rust network protocol 2634 and build 167781 on Linux, run by LoneRust Test Server. Joining needs the same protocol on your game; Steam handles the update.
How reliable is LoneRust Test Server, and is it online now?
LoneRust Test Server reports itself online at the current refresh. Count back 7 days 2 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 167 of 168, 99%. Rust Data logged it first on 13 September 2026.
Where does LoneRust Test Server sit?
The NA tag is what LoneRust Test Server uses to list itself in North America. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 135.148.137.125:28515.
Settings and map
What rules and settings are recorded for LoneRust Test Server?
You will not find a gather rate in the string LoneRust Test Server. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.
What is the map on LoneRust Test Server?
Size 1,000, seed 1337: the procedural map on LoneRust Test Server, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. LR - 2x Actual One Grid is what the map name field says.
Wipe schedule
When does LoneRust Test Server wipe, and how often?
The record for LoneRust Test Server holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 8 days 17 hours ago.
On LoneRust Test Server, what happens on wipe day?
Recent wipes averaged 0 players at their peak. Peak population on the latest wipe came 0 hours in.
Tags and filters
Which Rust Data filters and lists contain LoneRust Test Server?
On Rust Data, LoneRust Test Server appears in these lists: Modded Rust servers and North America Rust servers. Under these filters on the server list, it is listed: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the server tags on LoneRust Test Server?
Read by the game's server browser, the tags LoneRust Test Server publishes are: gmrust (Game mode): Survival play, standard Rust; mp40 (Max players): Slot count: 40; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167781 (Build): The server runs build 167781; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game; NA (North America): North America is its listing in the server browser. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
How to join
How can I connect to LoneRust Test Server?
Enter client.connect 135.148.137.125:28515 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. You will find its website at https://lonerust.gg.