Online 135.148.137.168:60402 checked 10m ago
Timekeeper US East | Vanilla
Connect
srv = rust.server("135.148.137.168:60404")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 6d 21h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 34d 21h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 42 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 9 Oct, 02:36 UTC20d ago | 3 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4250 · seed 1387377465
- map
- Procedural Map
- size
- 4250
- seed
- 1387377465
Server
srv.info()- address
- 135.148.137.168:60402
- region
- –
- max players
- 100
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 9 Oct 2026, 02:36 UTC
- hostname
- –
- first seen
- 9 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rustopia.gg - US Large | NA · groups of 16+ · monthly · 126 on average | 94/200 |
| 1 | Rusty Moose |US Monthly| | NA · groups of 12+ · monthly · 109 on average | 89/200 |
| 2 | [US East] Facepunch Premium 1 | NA · groups of 8+ · monthly · 75 on average | 54/400 |
| 3 | RustLands | Monthly Large | No BP Wipe | NOOB FRIENDLY | NA · groups of 50+ · monthly · 59 on average | 77/225 |
| 4 | PICKLE DUO MONTHLY | No BP Wipe | Low Upkeep | Duo Solo | NA · groups of 20+ · monthly · 35 on average | 24/200 |
| 5 | Rusticated.com - US Premium Long | NA · groups of 16+ · monthly · 33 on average | 28/150 |
Quick answers
From the figures on this page.
Player counts
How does Timekeeper US East | Vanilla compare in the rankings?
Player hours over seven days put Timekeeper US East | Vanilla at #15,268, in the top 68% of the ranked set.
What population does Timekeeper US East | Vanilla carry?
Current row: 0 players on Timekeeper US East | Vanilla, against 100 slots. Over the last seven days it averaged 0 players.
Server facts
How smoothly does Timekeeper US East | Vanilla run?
The 48-hour average is 125 server fps, with a low of 100. The entity count peaked at 104,096, covering buildings, deployables and the rest of the world. The memory field tops out at 5,920 MB. Low fps plus an entity count on the way up is the lag players report.
What Rust version does Timekeeper US East | Vanilla run?
Rust network protocol 2634 and build 167781 on Linux is what Timekeeper US East | Vanilla runs. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Timekeeper US East | Vanilla, and is it online now?
Online is the state at the latest refresh for Timekeeper US East | Vanilla. A restart about 15 days 19 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 167 of 168, 99%. The first row Rust Data holds for it is dated 9 October 2026.
Where does Timekeeper US East | Vanilla sit?
No region tag is published by Timekeeper US East | Vanilla, though its name points to North America. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 135.148.137.168:60402.
Rules, settings, map
Which rules apply on Timekeeper US East | Vanilla, and what settings?
No gather rate appears in the name: Timekeeper US East | Vanilla. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Community is its browser category. Anti-cheat status: VAC on.
Which map has Timekeeper US East | Vanilla loaded?
Timekeeper US East | Vanilla runs a procedural map of size 4,250 with seed 1387377465, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipe data
On what schedule does Timekeeper US East | Vanilla wipe?
A single wipe each month, the force wipe, is all Timekeeper US East | Vanilla does. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. A new world was started 20 days 19 hours ago, and that is the one in play. The tags list wipes as monthly.
On Timekeeper US East | Vanilla, what happens on wipe day?
Across recent wipes the busiest point averaged 3 players. 42 hours after the latest wipe, the crowd reached its peak.
Tags and filters
Which Rust Data filters and lists contain Timekeeper US East | Vanilla?
On Rust Data, Timekeeper US East | Vanilla appears in these lists: Rust community servers, unfiltered and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m; Group limit: 5 or more; Wipe schedule: Monthly.
Which meanings do the tags on Timekeeper US East | Vanilla hold?
The game's server browser reads these tags from Timekeeper US East | Vanilla: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): Slot count: 100; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167781 (Build): Build number: 167781; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
How can I connect to Timekeeper US East | Vanilla?
The manual route: launch Rust, F1, then client.connect 135.148.137.168:60402. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.