Online 135.148.15.103:27700 checked 10m ago
Evan's ShockByte Server
Connect
srv = rust.server("135.148.15.103:27701")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
1500 · seed 50000
- map
- Procedural Map
- size
- 1500
- seed
- 50000
Server
srv.info()- address
- 135.148.15.103:27700
- region
- –
- max players
- 40
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 20 Oct 2026, 23:57 UTC
- hostname
- –
- first seen
- 21 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 513 on average | 527/550 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 437/450 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 59/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 276 on average | 63/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 56/100 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 238 on average | 163/200 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does Evan's ShockByte Server rank?
Over the last seven days Evan's ShockByte Server sits at #6,938 on player hours, in the top 31% of ranked servers.
What population does Evan's ShockByte Server carry?
Current row: 0 players on Evan's ShockByte Server, against 40 slots. Over the last seven days it averaged 0 players and peaked at 2.
Server data
What does performance look like on Evan's ShockByte Server?
Server fps over the last 48 hours averages 237; the floor is 224. The entity count peaked at 8,446, covering buildings, deployables and the rest of the world. Memory peaked at 3,452 MB. What players call lag is these two fields together: low fps and a rising entity count.
What is the Rust version on Evan's ShockByte Server?
Rust network protocol 2635 and build 168909 on Linux is what Evan's ShockByte Server runs. The protocol has to match before you can join, and Steam does the updating.
How reliable is Evan's ShockByte Server, and is it up?
The current sample puts Evan's ShockByte Server online. Count back 6 days 13 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 167 of 168, 99%. Rust Data logged it first on 21 October 2026.
Which location does Evan's ShockByte Server run from?
No region is published by Evan's ShockByte Server. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 135.148.15.103:27700.
Settings and map
What rules and settings are recorded for Evan's ShockByte Server?
You will not find a gather rate in the string Evan's ShockByte Server. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the base game, where you gather, build and raid. Raids and player combat are enabled. It is a community server, and the browser files it under Community. VAC is running: Valve's anti-cheat is on.
Which map has Evan's ShockByte Server selected?
Size 1,500, seed 50000: the procedural map on Evan's ShockByte Server, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipes and dates
When does Evan's ShockByte Server wipe, and how often?
Too few wipes are on record for Evan's ShockByte Server to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 8 days 13 hours ago.
Tags and filters
Where does Evan's ShockByte Server appear among Rust Data lists and filters?
On Rust Data, Evan's ShockByte Server appears in these lists: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the server tags on Evan's ShockByte Server?
Read by the game's server browser, the tags Evan's ShockByte Server publishes are: gmrust (Game mode): Rust survival in its standard form; mp40 (Max players): The server lists 40 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): The server runs build 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
What is the way into Evan's ShockByte Server?
The manual route: launch Rust, F1, then client.connect 135.148.15.103:27700. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.