Rust Data

rustdata.spaceservers135.148.150.139:60405.ipynb

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Online 135.148.150.139:60403 checked 10m ago

[US] Scrap Kings 2x | BiWeekly | Quad

2x biweekly wipes vanillamoddedoxide

Connect

srv = rust.server("135.148.150.139:60405")
print(srv.connect_command)

Right now

srv.summary()
players now 0/250 # 0% full
7-day average 0 # peak –
rank #15,290 # top 69%
last wipe 26d ago # biweekly schedule
next wipe 1d 4h # Sat 31 Oct, 04:13 UTC

Players

srv.players.plot(range="48h")
AveragePeak
0123400:0009:0019:0004:0013:0022:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040000:0009:0019:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · from its schedule tag

srv.wipe_schedule()

Next wipe Saturday 31 October, 04:13 UTC, in 1d 4h. # Its biweekly schedule tag · low confidence

wipe-day peak1players, last three wipes

Coming wipes

inatkind
01d 4hSat 31 Oct, 04:13 UTCwipe
16d 19hThu 5 Nov, 19:00 UTCFW force wipe
215d 4hSat 14 Nov, 04:13 UTCwipe
329d 4hSat 28 Nov, 04:13 UTCwipe
434d 19hThu 3 Dec, 19:00 UTCFW force wipe
543d 4hSat 12 Dec, 04:13 UTCwipe

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sat 3 Oct, 04:13 UTC26d ago 1 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

2500 · seed 1
Map of [US] Scrap Kings 2x | BiWeekly | Quad
map
Procedural Map
size
2500
seed
1
Open on RustMaps

Server

srv.info()
address
135.148.150.139:60403
region
–
max players
250
group limit
8, the default
wipe schedule
biweekly
last wipe
3 Oct 2026, 04:13 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Atlas - US 2X Medium | Vanilla+ | No BP WipesNA · groups of 16+ · 2x · biweekly · 13 on average693/750
1[US] Big Tuna 2x Vanilla+ | Max 8 | Just Wiped!NA · groups of 8+ · 2x · biweekly · 3 on average4/75
2(US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | JUST-WIPEDNA · groups of 8+ · 2x · biweekly · 2 on average2/100
3Atlas - US 2X Monthly | Vanilla+ | No BP WipesNA · groups of 16+ · 2x · monthly · 374 on average111/150
4US Limitless 2x Monthly Main | No BP Wipes | x2NA · groups of 12+ · 2x · monthly · 156 on average143/200
5HollowServers.co 3x Solo/Duo |LootX3|JUST FULLWIPEDNA · groups of 8+ · 3x · biweekly · 130 on average228/225

Quick answers

From the figures on this page.

Player counts

How does [US] Scrap Kings 2x | BiWeekly | Quad compare in the rankings?

Over the last seven days [US] Scrap Kings 2x | BiWeekly | Quad sits at #15,290 on player hours, in the top 69% of ranked servers.

How many players does [US] Scrap Kings 2x | BiWeekly | Quad hold at once?

The sample now reads 0 players for [US] Scrap Kings 2x | BiWeekly | Quad, out of 250 slots. Over the last seven days it averaged 0 players.

Server data

How well does [US] Scrap Kings 2x | BiWeekly | Quad perform?

Averaged over 48 hours: 231 server fps, never under 162. The entity count peaked at 30,891, covering buildings, deployables and the rest of the world. Memory peaked at 1,468 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

Which Rust version is [US] Scrap Kings 2x | BiWeekly | Quad on?

Rust network protocol 2635 and build 168909 on Linux is what [US] Scrap Kings 2x | BiWeekly | Quad runs. Steam updates your game for you, but the protocol must match to join.

How reliable is [US] Scrap Kings 2x | BiWeekly | Quad, and is it online now?

The current sample puts [US] Scrap Kings 2x | BiWeekly | Quad online. Count back 17 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 167 of 168, 99%. Rust Data logged it first on 13 September 2026.

In which location is [US] Scrap Kings 2x | BiWeekly | Quad hosted?

Its name points to North America, but [US] Scrap Kings 2x | BiWeekly | Quad publishes no region tag. Rust Data does not look up where the machine stands; it shows where a server says it is. 135.148.150.139:60403 is its address.

Settings and map

Which rules apply on [US] Scrap Kings 2x | BiWeekly | Quad, and what settings?

2x gather is what the name states, and the name is [US] Scrap Kings 2x | BiWeekly | Quad. The group limit sits at the default of 8 players. Game mode survival, with this note: the usual game, with gathering, building and raiding. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. Its own label is vanilla: facepunch's stock game, with rates, kits and rules untouched. VAC, Valve's anti-cheat, is enabled.

Which map has [US] Scrap Kings 2x | BiWeekly | Quad loaded?

[US] Scrap Kings 2x | BiWeekly | Quad runs a procedural map of size 2,500 with seed 1, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipe data

On what schedule does [US] Scrap Kings 2x | BiWeekly | Quad wipe?

The prediction follows the tag, because [US] Scrap Kings 2x | BiWeekly | Quad's wipes on record are too few to confirm the schedule. The schedule puts the next wipe on Saturday 31 October at 04:13 UTC. The world it runs now was generated 26 days 19 hours ago. A fortnightly wipe schedule is published in its tags.

What is wipe day on [US] Scrap Kings 2x | BiWeekly | Quad like?

The average peak over recent wipes is 1 players. The crowd on the latest wipe topped out 4 hours after it began.

Tags, lists

Which Rust Data filters and lists contain [US] Scrap Kings 2x | BiWeekly | Quad?

The Rust Data lists that [US] Scrap Kings 2x | BiWeekly | Quad fits are: Modded Rust servers, 2x Rust servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 2x.

Which meanings do the tags on [US] Scrap Kings 2x | BiWeekly | Quad hold?

The game's server browser reads these tags from [US] Scrap Kings 2x | BiWeekly | Quad: gmvanilla (Game mode): The mode is vanilla survival; mp250 (Max players): 250 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^b (Biweekly): The cycle is fourteen days; ^v (Vanilla): Facepunch's stock game, with rates, kits and rules untouched; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

What is the way into [US] Scrap Kings 2x | BiWeekly | Quad?

Enter client.connect 135.148.150.139:60403 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp250,ptrak,$r?,v2635,^b,^v,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp250
Max players 250 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build Build number: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly The cycle is fourteen days.

Difficulty

^v
Vanilla Facepunch's stock game, with rates, kits and rules untouched.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 68,729 players 11,758 servers online