Online 135.148.150.49:60409 checked 12m ago
Stumpy's development
Connect
srv = rust.server("135.148.150.49:60411")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 50% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 5h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 5h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Mon 19 Oct, 01:23 UTC10d ago | 1 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3000 · seed 1337
- map
- Procedural Map
- size
- 3000
- seed
- 1337
Server
srv.info()- address
- 135.148.150.49:60409
- region
- –
- max players
- 100
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 19 Oct 2026, 01:23 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | AQRUX RUST BUILD | CREATIVE | SANDBOX | EU · groups of 8+ · monthly · 24 on average | 59/100 |
| 1 | Art of Rust - Official dedicated art server | groups of 20+ · monthly · 8 on average | 0/100 |
| 2 | RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGrade | NA · groups of 100+ · monthly · 7 on average | 4/200 |
| 3 | [EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|Fire | EU · groups of 16+ · monthly · 6 on average | 9/50 |
| 4 | UTC | BUILDING | CREATIVE | BUILD | ПАЛЯНИЦЯ | EU | UA | EU · groups of 8+ · monthly · 3 on average | 9/40 |
| 5 | [EU]FreeFields/Creative/Building/Sandbox | EU · groups of 8+ · monthly · 2 on average | 5/35 |
Quick answers
From the figures on this page.
Population data
How does Stumpy's development compare in the rankings?
Over the last seven days Stumpy's development sits at #11,193 on player hours, in the top 50% of ranked servers.
How many players does Stumpy's development hold at once?
Current row: 0 players on Stumpy's development, against 100 slots. Over the last seven days it averaged 0 players and peaked at 1.
Server facts
How smoothly does Stumpy's development run?
The 48-hour average is 212 server fps, with a low of 127. Buildings, deployables and all else in the world took the count as high as 48,806 entities. A high of 2,287 MB of memory used. Low fps plus an entity count on the way up is the lag players report.
Which Rust version is Stumpy's development on?
Version Rust network protocol 2635 and build 167781 on Linux is reported by Stumpy's development. The protocol has to match before you can join, and Steam does the updating.
How reliable is Stumpy's development, and is it up?
Stumpy's development reports itself online at the current refresh. The uptime it reports puts the last restart about 2 days 15 hours ago. 167 of 168 hours up over the last 7 full days, or 99%. The first row Rust Data holds for it is dated 13 September 2026.
Where does Stumpy's development sit?
No region is published by Stumpy's development. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 135.148.150.49:60409.
Settings and map
What rules and settings are recorded for Stumpy's development?
You will not find a gather rate in the string Stumpy's development. No custom cap; the default of 8 players per group stands. Recorded as build & creative, building in a sandbox, no gathering. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. VAC is running: Valve's anti-cheat is on.
What is the map on Stumpy's development?
Stumpy's development runs a procedural map of size 3,000 with seed 1337, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipes and dates
On what schedule does Stumpy's development wipe?
Once a month Stumpy's development wipes, with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. This world was created 10 days 12 hours ago. A monthly wipe schedule is published in its tags.
What is wipe day on Stumpy's development like?
Recent wipes averaged 1 players at their peak. The crowd on the latest wipe topped out 3 hours after it began.
Tags, lists
Which lists on Rust Data hold Stumpy's development, and which filters?
The Rust Data lists that Stumpy's development fits are: Modded Rust servers, Servers with build or creative tags and Rust roleplay servers. It appears under these filters on the server list: Type: Modded; Server tag: Monthly ^m, Roleplay ^r, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Which meanings do the tags on Stumpy's development hold?
These tags are published by Stumpy's development and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): 100 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs167781 (Build): The server runs build 167781; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^r (Roleplay): Roleplay server; ^k (Build server): Practise base building and design here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
What is the way into Stumpy's development?
Enter client.connect 135.148.150.49:60409 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.