Rust Data

rustdata.spaceservers136.110.109.59:28017.ipynb

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Offline 136.110.109.59:28015 checked 37d ago

Google Cloud Rust JP | 3X | 48H Upkeep

3x moddedoxide

Connect

srv = rust.server("136.110.109.59:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/20 # 0% full
7-day average 0 # peak –
rank #15,490 # top 70%
last wipe 69d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3500 · seed 1829161776
Map of Google Cloud Rust JP | 3X | 48H Upkeep
map
Procedural Map
size
3500
seed
1829161776
Open on RustMaps

Server

srv.info()
address
136.110.109.59:28015
region
–
max players
20
group limit
8, the default
wipe schedule
–
last wipe
20 Aug 2026, 11:29 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Japan Tokyo - Limited Raid Hours |3x|PvP|JPEA · groups of 8+ · 3x · weekly · 40 on average8/300
1Jumprust.com - RustyIron 3x|JP/SEA|Full PVP|Shop|Kits|LongEA · groups of 100+ · 3x · monthly · 7 on average4/120
2HQM.GG SEA 3x Monthly Solo Only - Skins - Pvp - ORPEA · groups of 8+ · 3x · monthly · 2 on average1/75
3초보/농사/힐링 [ 놀자컴퍼니서버 ] PVE/24H/X3EA · groups of 8+ · 3x · 1 on average1/50
4[SEA] AseanPanda.net | 2x Vanilla | MAP WIPE 3 | 27/10EA · groups of 8+ · 2x · biweekly · 81 on average13/115
5[SEA] Rust Manila 2x | BiweeklyEA · groups of 8+ · 2x · biweekly · 25 on average1/150

Quick answers

From the figures on this page.

Population data

What position does Google Cloud Rust JP | 3X | 48H Upkeep take in the server rankings?

Player hours over seven days put Google Cloud Rust JP | 3X | 48H Upkeep at #15,490, in the top 70% of the ranked set.

How full does Google Cloud Rust JP | 3X | 48H Upkeep run?

Google Cloud Rust JP | 3X | 48H Upkeep returns no live count at this refresh, having last been seen 37 days 18 hours ago.

Server data

What Rust version does Google Cloud Rust JP | 3X | 48H Upkeep run?

Rust network protocol 2632 and build 161125 on Linux is what Google Cloud Rust JP | 3X | 48H Upkeep runs. The protocol has to match before you can join, and Steam does the updating.

How reliable is Google Cloud Rust JP | 3X | 48H Upkeep, and is it up?

The latest sample has Google Cloud Rust JP | 3X | 48H Upkeep offline, with a last sighting 37 days 18 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. The first row Rust Data holds for it is dated 13 September 2026.

Which location does Google Cloud Rust JP | 3X | 48H Upkeep run from?

No region tag is published by Google Cloud Rust JP | 3X | 48H Upkeep, though its name points to Asia. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 136.110.109.59:28015.

Rules, settings, map

Which rules apply on Google Cloud Rust JP | 3X | 48H Upkeep, and what settings?

The name carries the figure: Google Cloud Rust JP | 3X | 48H Upkeep runs 3x gather. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.

What is the map on Google Cloud Rust JP | 3X | 48H Upkeep?

Google Cloud Rust JP | 3X | 48H Upkeep runs a procedural map of size 3,500 with seed 1829161776, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipe data

When does Google Cloud Rust JP | 3X | 48H Upkeep wipe, and on what schedule?

The record for Google Cloud Rust JP | 3X | 48H Upkeep holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 69 days 13 hours ago, and that is the one in play.

Lists and tags

Which lists on Rust Data hold Google Cloud Rust JP | 3X | 48H Upkeep, and which filters?

These Rust Data lists include Google Cloud Rust JP | 3X | 48H Upkeep: Modded Rust servers and 3x Rust servers, filtered live. Under these filters on the server list, it is listed: Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 3x.

How should you read the server tags on Google Cloud Rust JP | 3X | 48H Upkeep?

Read by the game's server browser, the tags Google Cloud Rust JP | 3X | 48H Upkeep publishes are: gmrust (Game mode): Survival play, standard Rust; mp20 (Max players): Slot count: 20; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2632 (Protocol): To join, your game must run protocol 2632; cs161125 (Build): Recorded game build: 161125; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

How to join

What is the way to join Google Cloud Rust JP | 3X | 48H Upkeep?

Enter client.connect 136.110.109.59:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp20,ptrak,$r?,v2632,gmrust,cs161125,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp20
Max players Slot count: 20.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2632
Protocol To join, your game must run protocol 2632.
cs161125
Build Recorded game build: 161125.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 47,275 players 11,713 servers online