Offline 136.169.211.140:28015 checked 29d ago
SquadAI test stand (private)
Connect
srv = rust.server("136.169.211.140:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 136.169.211.140:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 29 Sep 2026, 08:10 UTC
- hostname
- –
- first seen
- 29 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 553 on average | 573/675 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 364/525 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 297 on average | 42/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 296 on average | 44/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 272 on average | 119/200 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 253 on average | 136/300 |
Quick answers
From the figures on this page.
Population data
How does SquadAI test stand (private) compare in the rankings?
Rank #16,892 on seven-day player hours for SquadAI test stand (private), within the top 71% of all ranked servers.
How many players does SquadAI test stand (private) hold at once?
SquadAI test stand (private) returns no live count at this refresh, having last been seen 29 days 12 hours ago.
About the server
Which Rust version is SquadAI test stand (private) on?
The build is Rust network protocol 2632 and build 161125 on Linux, run by SquadAI test stand (private). The protocol has to match before you can join, and Steam does the updating.
Is SquadAI test stand (private) up, and what does its uptime show?
SquadAI test stand (private) is offline at this refresh; the last response came 29 days 12 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Its earliest recorded date in Rust Data is 29 September 2026.
In which location is SquadAI test stand (private) hosted?
There is no region published for SquadAI test stand (private). The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 136.169.211.140:28015 is its address.
Map and rules
Which rules apply on SquadAI test stand (private), and what settings?
The name SquadAI test stand (private) carries no gather rate. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Community is its browser category. VAC, Valve's anti-cheat, is enabled.
Which map has SquadAI test stand (private) loaded?
The game generates its map: procedural, on SquadAI test stand (private).
Wipe schedule
When does SquadAI test stand (private) wipe, and how often?
A rhythm cannot be read from the wipes of SquadAI test stand (private) on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 29 days 12 hours ago, and that is the one in play.
Lists and tags
Which Rust Data filters and lists contain SquadAI test stand (private)?
These Rust Data lists include SquadAI test stand (private): Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on SquadAI test stand (private) hold?
The game's server browser reads these tags from SquadAI test stand (private): gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2632 (Protocol): To join, your game must run protocol 2632; cs161125 (Build): Build number: 161125; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
How can I connect to SquadAI test stand (private)?
In Rust, F1 opens the console: type client.connect 136.169.211.140:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.