Rust Data

rustdata.spaceservers136.169.211.140:28017.ipynb

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Offline 136.169.211.140:28015 checked 29d ago

SquadAI test stand (private)

Connect

srv = rust.server("136.169.211.140:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak –
rank #16,892 # top 71%
last wipe 29d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k29 Sep30 Sep2 Oct3 Oct5 Oct6 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
136.169.211.140:28015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
29 Sep 2026, 08:10 UTC
hostname
–
first seen
29 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 553 on average573/675
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average364/525
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 297 on average42/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average44/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 272 on average119/200
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 253 on average136/300

Quick answers

From the figures on this page.

Population data

How does SquadAI test stand (private) compare in the rankings?

Rank #16,892 on seven-day player hours for SquadAI test stand (private), within the top 71% of all ranked servers.

How many players does SquadAI test stand (private) hold at once?

SquadAI test stand (private) returns no live count at this refresh, having last been seen 29 days 12 hours ago.

About the server

Which Rust version is SquadAI test stand (private) on?

The build is Rust network protocol 2632 and build 161125 on Linux, run by SquadAI test stand (private). The protocol has to match before you can join, and Steam does the updating.

Is SquadAI test stand (private) up, and what does its uptime show?

SquadAI test stand (private) is offline at this refresh; the last response came 29 days 12 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Its earliest recorded date in Rust Data is 29 September 2026.

In which location is SquadAI test stand (private) hosted?

There is no region published for SquadAI test stand (private). The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 136.169.211.140:28015 is its address.

Map and rules

Which rules apply on SquadAI test stand (private), and what settings?

The name SquadAI test stand (private) carries no gather rate. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Community is its browser category. VAC, Valve's anti-cheat, is enabled.

Which map has SquadAI test stand (private) loaded?

The game generates its map: procedural, on SquadAI test stand (private).

Wipe schedule

When does SquadAI test stand (private) wipe, and how often?

A rhythm cannot be read from the wipes of SquadAI test stand (private) on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 29 days 12 hours ago, and that is the one in play.

Lists and tags

Which Rust Data filters and lists contain SquadAI test stand (private)?

These Rust Data lists include SquadAI test stand (private): Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on SquadAI test stand (private) hold?

The game's server browser reads these tags from SquadAI test stand (private): gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2632 (Protocol): To join, your game must run protocol 2632; cs161125 (Build): Build number: 161125; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Connecting

How can I connect to SquadAI test stand (private)?

In Rust, F1 opens the console: type client.connect 136.169.211.140:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2632,gmrust,cs161125,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp10
Max players The server lists 10 slots.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2632
Protocol To join, your game must run protocol 2632.
cs161125
Build Build number: 161125.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 75,437 players 11,810 servers online