Rust Data

rustdata.spaceservers136.169.243.81:28017.ipynb

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Offline 136.169.243.81:28015 checked 10d ago

FuckEAC Test Server

Connect

srv = rust.server("136.169.243.81:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 1/10 # 10% full
7-day average 0 # peak –
rank #12,998 # top 60%
last wipe 19d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k3 Oct7 Oct11 Oct16 Oct20 Oct24 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap4.8 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 8 OctSat 3 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 8 Oct, 11:57 UTC19d ago 1 NaN running 0
1 Sat 3 Oct, 16:45 UTC24d ago 1 held half 4.8 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
136.169.243.81:28015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
8 Oct 2026, 11:57 UTC
hostname
–
first seen
3 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 540 on average674/675
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average406/425
2Rustoria.co - EU MainEU · groups of 16+ · weekly · 312 on average45/250
3Rusty Moose |EU Main|EU · groups of 12+ · weekly · 311 on average49/250
4Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 272 on average173/200
5Rustafied.com - EU FridayEU · groups of 16+ · weekly · 265 on average101/125

Quick answers

From the figures on this page.

Population data

Against other Rust servers, how does FuckEAC Test Server rank?

Player hours over seven days put FuckEAC Test Server at #12,998, in the top 60% of the ranked set.

How many players does FuckEAC Test Server hold at once?

Offline now for FuckEAC Test Server, with the last sample 10 days 22 hours ago.

About the server

Which Rust version is FuckEAC Test Server on?

The build is Rust network protocol 2634 and build 166652 on Windows, run by FuckEAC Test Server. Joining needs the same protocol on your game; Steam handles the update.

How reliable is FuckEAC Test Server, and is it online now?

The latest sample has FuckEAC Test Server offline, with a last sighting 10 days 22 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. The first row Rust Data holds for it is dated 3 October 2026.

Where does FuckEAC Test Server sit?

For FuckEAC Test Server, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 136.169.243.81:28015 is its address.

Rules, settings, map

What rules and settings are recorded for FuckEAC Test Server?

No gather rate appears in the name: FuckEAC Test Server. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Community is its browser category. Anti-cheat status: VAC off.

Which map has FuckEAC Test Server loaded?

The game generates its map: procedural, on FuckEAC Test Server.

Wipes and dates

When does FuckEAC Test Server wipe, and how often?

The record for FuckEAC Test Server holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 19 days 23 hours ago.

On FuckEAC Test Server, what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. 2 hours after the latest wipe, the crowd reached its peak. Half the peak or more was held to the next wipe in 100% of recent wipes.

Lists and tags

Which Rust Data filters and lists contain FuckEAC Test Server?

The Rust Data lists that FuckEAC Test Server fits are: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on FuckEAC Test Server hold?

These tags are published by FuckEAC Test Server and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs166652 (Build): Build number: 166652; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

How to join

How can I connect to FuckEAC Test Server?

Enter client.connect 136.169.243.81:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp10
Max players The server lists 10 slots.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2634
Protocol Protocol 2634 is required; a different game version cannot connect.
cs166652
Build Build number: 166652.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 65,102 players 11,696 servers online