Online 136.243.70.123:28025 checked 10m ago
ORION_Intergalactic_Server
Connect
srv = rust.server("136.243.70.123:28027")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 35% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Mon 26 Oct, 16:08 UTC1d ago | NaN | NaN | running | 0 |
| 1 | Wed 14 Oct, 10:17 UTC13d ago | 1 | halved by day 1 | 12.2 days | 0 |
| 2 | Mon 14 Sep, 13:19 UTC43d ago | 1 | halved by day 1 | 29.9 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3500 · seed 327637702
- map
- Procedural Map
- size
- 3500
- seed
- 327637702
Server
srv.info()- address
- 136.243.70.123:28025
- region
- –
- max players
- 30
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 26 Oct 2026, 17:00 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 532 on average | 223/250 |
| 1 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 327 on average | 16/250 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 325 on average | 18/250 |
| 3 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 110/200 |
| 4 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 278 on average | 45/200 |
| 5 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 264 on average | 44/100 |
Quick answers
From the figures on this page.
Population
How does ORION_Intergalactic_Server compare in the rankings?
Player hours over seven days put ORION_Intergalactic_Server at #7,737, in the top 35% of the ranked set.
How full does ORION_Intergalactic_Server run?
ORION_Intergalactic_Server reports 0 players at this refresh, with 30 slots configured. Over the last seven days it averaged 0 players and peaked at 1. The 48-hour sample puts the busiest hour at 18:00 UTC, averaging 1 players.
Server facts
How smoothly does ORION_Intergalactic_Server run?
Server fps over the last 48 hours averages 117; the floor is 111. Entity numbers reached 71,194, and that includes buildings, deployables and the rest. Memory peaked at 2,209 MB. What players call lag is these two fields together: low fps and a rising entity count.
What Rust version does ORION_Intergalactic_Server run?
The build is Rust network protocol 2635 and build 168909 on Windows, run by ORION_Intergalactic_Server. Steam updates your game for you, but the protocol must match to join.
How reliable is ORION_Intergalactic_Server, and is it online now?
The current sample puts ORION_Intergalactic_Server online. The uptime it reports puts the last restart about 32 hours ago. Over the last 7 full days the hours up number 168 of 168, 100%. Its earliest recorded date in Rust Data is 13 September 2026.
In which location is ORION_Intergalactic_Server hosted?
There is no region published for ORION_Intergalactic_Server. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 136.243.70.123:28025.
Map and rules
Which rules apply on ORION_Intergalactic_Server, and what settings?
The name ORION_Intergalactic_Server carries no gather rate. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the base game, where you gather, build and raid. Combat and raiding between players: both allowed. Community is its browser category. VAC, Valve's anti-cheat, is enabled.
Which map has ORION_Intergalactic_Server loaded?
ORION_Intergalactic_Server runs a procedural map of size 3,500 with seed 327637702, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipes and dates
When does ORION_Intergalactic_Server wipe, and on what schedule?
No next wipe can be predicted for ORION_Intergalactic_Server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 35 hours ago.
On ORION_Intergalactic_Server, what happens on wipe day?
Recent wipes averaged 1 players at their peak. 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. In the wipes where it did not hold, half was lost by day 1.
Tags, lists
Which lists on Rust Data hold ORION_Intergalactic_Server, and which filters?
The Rust Data lists that ORION_Intergalactic_Server fits are: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
How should you read the server tags on ORION_Intergalactic_Server?
These tags are published by ORION_Intergalactic_Server and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp30 (Max players): The server lists 30 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
How to join
What is the way to join ORION_Intergalactic_Server?
The manual route: launch Rust, F1, then client.connect 136.243.70.123:28025. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.