Rust Data

rustdata.spaceservers138.255.7.181:28016.ipynb

Run all rust-data · live

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Online 138.255.7.181:28015 checked 13m ago

JMS

Connect

srv = rust.server("138.255.7.181:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/20 # 0% full
7-day average 0 # peak 1
rank #9,483 # top 43%
last wipe 16d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75114:0023:0008:0018:0003:0012:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020014:0023:0008:0018:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep13 Oct17 Oct20 Oct24 Oct28 Oct

Top 43% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 26 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sun 11 Oct, 18:06 UTC16d ago 2 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4250 · seed 477406466
Map of JMS
map
Procedural Map
size
4250
seed
477406466
Open on RustMaps

Server

srv.info()
address
138.255.7.181:28015
region
–
max players
20
group limit
8, the default
wipe schedule
–
last wipe
11 Oct 2026, 18:06 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 543 on average679/725
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average429/475
2Rustoria.co - EU MainEU · groups of 16+ · weekly · 308 on average40/250
3Rusty Moose |EU Main|EU · groups of 12+ · weekly · 308 on average52/250
4Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 268 on average228/250
5Rustafied.com - EU FridayEU · groups of 16+ · weekly · 266 on average134/175

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does JMS rank?

Rank #9,483 on seven-day player hours for JMS, within the top 43% of all ranked servers.

How many players does JMS hold at once?

JMS reports 0 players at this refresh, with 20 slots configured. Over the last seven days it averaged 0 players and peaked at 1. Averaged by hour over 48 hours, 00:00 UTC is the busiest, at 1 players.

Server data

How smoothly does JMS run?

Averaged over 48 hours: 97 server fps, never under 81. The entity count peaked at 106,817, covering buildings, deployables and the rest of the world. A high of 4,035 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.

What Rust version does JMS run?

Rust network protocol 2635 and build 168909 on Windows is what JMS runs. The protocol has to match before you can join, and Steam does the updating.

Is JMS up, and what does its uptime show?

JMS reports itself online at the current refresh. Count back 4 days 18 hours from its reported uptime to get the last restart. Uptime of 100% across the last 7 full days: 168 hours of 168. Rust Data logged it first on 13 September 2026.

In which location is JMS hosted?

For JMS, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 138.255.7.181:28015.

Rules, settings, map

What rules and settings are recorded for JMS?

No gather rate appears in the name: JMS. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the usual game, with gathering, building and raiding. Raids and player combat are enabled. It is a community server, and the browser files it under Community. VAC, Valve's anti-cheat, is enabled.

What is the map on JMS?

JMS runs a procedural map of size 4,250 with seed 477406466, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipe schedule

On what schedule does JMS wipe?

A rhythm cannot be read from the wipes of JMS on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 16 days 19 hours ago.

On JMS, what happens on wipe day?

The average peak over recent wipes is 2 players. 26 hours after the latest wipe, the crowd reached its peak.

Lists and tags

Which lists on Rust Data hold JMS, and which filters?

These Rust Data lists include JMS: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on JMS hold?

These tags are published by JMS and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp20 (Max players): The server lists 20 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): The server runs build 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

What is the way into JMS?

In Rust, F1 opens the console: type client.connect 138.255.7.181:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp20
Max players The server lists 20 slots.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build The server runs build 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 75,412 players 11,748 servers online