Offline 138.59.131.131:28015 checked 36d ago
WindowsGSM - Server #1
Connect
srv = rust.server("138.59.131.131:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Mon 21 Sep, 13:11 UTC36d ago | 1 | NaN | running | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 138.59.131.131:28015
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 21 Sep 2026, 13:11 UTC
- hostname
- –
- first seen
- 21 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 535 on average | 336/350 |
| 1 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 320 on average | 11/250 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 319 on average | 22/250 |
| 3 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 148/225 |
| 4 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 277 on average | 85/225 |
| 5 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 265 on average | 33/100 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does WindowsGSM - Server #1 rank?
Over the last seven days WindowsGSM - Server #1 sits at #15,159 on player hours, in the top 66% of ranked servers.
How full does WindowsGSM - Server #1 run?
Offline now for WindowsGSM - Server #1, with the last sample 36 days 15 hours ago.
About the server
Which Rust version is WindowsGSM - Server #1 on?
Rust network protocol 2633 and build 164530 on Windows is what WindowsGSM - Server #1 runs. Joining needs the same protocol on your game; Steam handles the update.
Is WindowsGSM - Server #1 up, and what does its uptime show?
The latest sample has WindowsGSM - Server #1 offline, with a last sighting 36 days 15 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Rust Data logged it first on 21 September 2026.
Which location does WindowsGSM - Server #1 run from?
No region is published by WindowsGSM - Server #1. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 138.59.131.131:28015 is its address.
Rules, settings, map
Which settings and rules does WindowsGSM - Server #1 run?
The name WindowsGSM - Server #1 carries no gather rate. The group limit sits at the default of 8 players. survival is the game mode here, and gather, build, raid: the standard loop. Raids and player combat are enabled. The server browser lists it under Community. Anti-cheat status: VAC on.
Which map has WindowsGSM - Server #1 loaded?
A procedural map runs on WindowsGSM - Server #1, generated by the game.
Wipe schedule
When does WindowsGSM - Server #1 wipe, and on what schedule?
A rhythm cannot be read from the wipes of WindowsGSM - Server #1 on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 36 days 18 hours ago, and that is the one in play.
On WindowsGSM - Server #1, what happens on wipe day?
The average peak over recent wipes is 1 players. 0 hours after the latest wipe, the crowd reached its peak.
Tags, lists
Which lists on Rust Data hold WindowsGSM - Server #1, and which filters?
On Rust Data, WindowsGSM - Server #1 appears in these lists: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the server tags on WindowsGSM - Server #1?
The game's server browser reads these tags from WindowsGSM - Server #1: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2633 (Protocol): Protocol 2633 is required; a different game version cannot connect; cs164530 (Build): Recorded game build: 164530; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
How can I connect to WindowsGSM - Server #1?
In Rust, F1 opens the console: type client.connect 138.59.131.131:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.