Offline 138.59.131.84:28015 checked 27d ago
WindowsGSM - Server #2
Connect
srv = rust.server("138.59.131.84:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 138.59.131.84:28015
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 1 Oct 2026, 13:39 UTC
- hostname
- –
- first seen
- 1 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 552 on average | 636/675 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 485/525 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 299 on average | 59/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 298 on average | 36/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 270 on average | 138/200 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 256 on average | 255/300 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does WindowsGSM - Server #2 rank?
Over the last seven days WindowsGSM - Server #2 sits at #16,408 on player hours, in the top 69% of ranked servers.
How full does WindowsGSM - Server #2 run?
Offline now for WindowsGSM - Server #2, with the last sample 27 days 5 hours ago.
Server data
What Rust version does WindowsGSM - Server #2 run?
The build is Rust network protocol 2633 and build 165217 on Windows, run by WindowsGSM - Server #2. The protocol has to match before you can join, and Steam does the updating.
How reliable is WindowsGSM - Server #2, and is it up?
WindowsGSM - Server #2 is offline at this refresh; the last response came 27 days 5 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. The first row Rust Data holds for it is dated 1 October 2026.
Where does WindowsGSM - Server #2 sit?
For WindowsGSM - Server #2, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 138.59.131.84:28015 is its address.
Map and rules
What rules and settings are recorded for WindowsGSM - Server #2?
You will not find a gather rate in the string WindowsGSM - Server #2. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: gather, build, raid: the standard loop. Fighting and raiding between players are allowed. It is a community server, and the browser files it under Community. VAC is running: Valve's anti-cheat is on.
What is the map on WindowsGSM - Server #2?
The game generates its map: procedural, on WindowsGSM - Server #2.
Wipe data
When does WindowsGSM - Server #2 wipe, and on what schedule?
The record for WindowsGSM - Server #2 holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 27 days 6 hours ago, and that is the one in play.
Tags and filters
Which Rust Data filters and lists contain WindowsGSM - Server #2?
The Rust Data lists that WindowsGSM - Server #2 fits are: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on WindowsGSM - Server #2 hold?
Read by the game's server browser, the tags WindowsGSM - Server #2 publishes are: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): Slot count: 50; ts8 (Group limit): Team limit of 8, as shipped by default; v2633 (Protocol): The server speaks protocol 2633, so match your game version; cs165217 (Build): Recorded game build: 165217; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
What is the way to join WindowsGSM - Server #2?
In Rust, F1 opens the console: type client.connect 138.59.131.84:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.