Online 139.99.142.185:26213 checked 10m ago
10x Land Down Under
Connect
srv = rust.server("139.99.142.185:26214")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · fixed weekdays
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 6d 23h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 9d 14h | Sun 8 Nov, 09:28 UTC | wipe |
| 2 | 30d 14h | Sun 29 Nov, 09:28 UTC | wipe |
| 3 | 34d 23h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sun 18 Oct, 09:28 UTC11d ago | 2 | NaN | running | 0 |
| 1 | Sun 27 Sep, 09:59 UTC32d ago | 2 | halved by day 1 | 21 days | 2 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3000 · seed 383077352
- map
- Procedural Map
- size
- 3000
- seed
- 383077352
Server
srv.info()- address
- 139.99.142.185:26213
- region
- –
- max players
- 40
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 18 Oct 2026, 10:31 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Atlas - EU 10x | No BPs | Kits | Shop | EU · groups of 20+ · 10x · weekly · 350 on average | 488/600 |
| 1 | Atlas - US 10x | No BPs | Kits | Shop | NA · groups of 30+ · 10x · weekly · 181 on average | 151/200 |
| 2 | TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPE | NA · groups of 8+ · 10x · weekly · 180 on average | 120/200 |
| 3 | KRAKEN | X10 | EU | KITS | RP | FPS+ | EU · groups of 14+ · 10x · weekly · 151 on average | 336/400 |
| 4 | HollowServers.co EU 10x No BPs [Loot++|Events|MyMini|Shop] | EU · groups of 8+ · 10x · biweekly · 76 on average | 97/150 |
| 5 | HollowServers.co AU 10x No BPs [Loot++|Events|MyMini|Shop] | OC · groups of 8+ · 10x · biweekly · 66 on average | 17/150 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does 10x Land Down Under rank?
Player hours over seven days put 10x Land Down Under at #13,492, in the top 60% of the ranked set.
How full does 10x Land Down Under run?
10x Land Down Under reports 0 players at this refresh, with 40 slots configured. Over the last seven days it averaged 0 players and peaked at 1. Averaged by hour over 48 hours, 10:00 UTC is the busiest, at 0 players.
Server data
What does performance look like on 10x Land Down Under?
The 48-hour average is 160 server fps, with a low of 29. Buildings, deployables and all else in the world took the count as high as 53,697 entities. A high of 4,748 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.
Which Rust version is 10x Land Down Under on?
Rust network protocol 2635 and build 168909 on Linux is what 10x Land Down Under runs. Steam updates your game for you, but the protocol must match to join.
How reliable is 10x Land Down Under, and is it online now?
10x Land Down Under reports itself online at the current refresh. Count back 1 hours from its reported uptime to get the last restart. 167 of 168 hours up over the last 7 full days, or 99%. Its earliest recorded date in Rust Data is 13 September 2026.
In which location is 10x Land Down Under hosted?
For 10x Land Down Under, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 139.99.142.185:26213.
Rules, settings, map
Which settings and rules does 10x Land Down Under run?
The name carries the figure: 10x Land Down Under runs 10x gather. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. Carbon plugins run on it. VAC, Valve's anti-cheat, is enabled.
What is the map on 10x Land Down Under?
10x Land Down Under runs a procedural map of size 3,000 with seed 383077352, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipe data
When does 10x Land Down Under wipe, and on what schedule?
every 3 weeks on Sunday at 09:28 UTC is how 10x Land Down Under wipes. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. This world was created 11 days 8 hours ago.
On 10x Land Down Under, what happens on wipe day?
Across recent wipes the busiest point averaged 2 players. The crowd on the latest wipe topped out 1 hours after it began. Half the peak or more was held to the next wipe in 0% of recent wipes. The drop under half arrived by day 1 in the other cases.
Tags and filters
Which lists on Rust Data hold 10x Land Down Under, and which filters?
These Rust Data lists include 10x Land Down Under: Modded Rust servers and 10x Rust servers: the live sample. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 10x.
Which meanings do the tags on 10x Land Down Under hold?
Read by the game's server browser, the tags 10x Land Down Under publishes are: gmrust (Game mode): Rust survival in its standard form; mp40 (Max players): 40 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
How can I connect to 10x Land Down Under?
In Rust, F1 opens the console: type client.connect 139.99.142.185:26213. Launch Rust on this page does the same by opening the game through Steam and connecting.