Offline 14.1.89.24:28125 checked 18d ago
LinuxGSM rebuilt parity test
Connect
srv = rust.server("14.1.89.24:28126")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 14.1.89.24:28125
- region
- –
- max players
- 1
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 9 Oct 2026, 09:22 UTC
- hostname
- –
- first seen
- 9 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 515 on average | 547/625 |
| 1 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 338 on average | 36/250 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 335 on average | 57/250 |
| 3 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 317 on average | 292/325 |
| 4 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 279 on average | 112/200 |
| 5 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 262 on average | 126/150 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does LinuxGSM rebuilt parity test rank?
Rank #15,863 on seven-day player hours for LinuxGSM rebuilt parity test, within the top 72% of all ranked servers.
What population does LinuxGSM rebuilt parity test carry?
LinuxGSM rebuilt parity test returns no live count at this refresh, having last been seen 18 days 8 hours ago.
Server data
What Rust version does LinuxGSM rebuilt parity test run?
The build is Rust network protocol 2634 and build 167231 on Linux, run by LinuxGSM rebuilt parity test. Joining needs the same protocol on your game; Steam handles the update.
How reliable is LinuxGSM rebuilt parity test, and is it online now?
LinuxGSM rebuilt parity test is offline at this refresh; the last response came 18 days 8 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. The first row Rust Data holds for it is dated 9 October 2026.
In which location is LinuxGSM rebuilt parity test hosted?
There is no region published for LinuxGSM rebuilt parity test. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 14.1.89.24:28125 is its address.
Settings and map
Which settings and rules does LinuxGSM rebuilt parity test run?
The name LinuxGSM rebuilt parity test carries no gather rate. The group limit sits at the default of 8 players. survival is the game mode here, and gather, build, raid: the standard loop. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.
What is the map on LinuxGSM rebuilt parity test?
LinuxGSM rebuilt parity test runs a procedural map, which the game generates.
Wipe schedule
On what schedule does LinuxGSM rebuilt parity test wipe?
Too few wipes are on record for LinuxGSM rebuilt parity test to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 18 days 13 hours ago.
Lists and tags
Which lists on Rust Data hold LinuxGSM rebuilt parity test, and which filters?
These Rust Data lists include LinuxGSM rebuilt parity test: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the server tags on LinuxGSM rebuilt parity test?
The game's server browser reads these tags from LinuxGSM rebuilt parity test: gmvanilla (Game mode): Game mode: vanilla survival; mp1 (Max players): The server lists 1 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167231 (Build): Recorded game build: 167231; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
How can I connect to LinuxGSM rebuilt parity test?
Enter client.connect 14.1.89.24:28125 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.