Rust Data

rustdata.spaceservers14.203.94.98:28016.ipynb

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Online 14.203.94.98:28015 checked 11m ago

SuperChicken Rust

Connect

srv = rust.server("14.203.94.98:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/20 # 0% full
7-day average 0 # peak –
rank #15,351 # top 69%
last wipe 146d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123406:0015:0000:0008:0017:0003:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
01020304006:0015:0000:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

5000 · seed 65133794
Map of SuperChicken Rust
map
Procedural Map
size
5000
seed
65133794
Open on RustMaps

Server

srv.info()
address
14.203.94.98:28015
region
–
max players
20
group limit
8, the default
wipe schedule
–
last wipe
5 Jun 2026, 04:13 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 542 on average147/250
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average125/200
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average14/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 283 on average17/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average13/100
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 249 on average41/200

Quick answers

From the figures on this page.

Player counts

What position does SuperChicken Rust take in the server rankings?

Rank #15,351 on seven-day player hours for SuperChicken Rust, within the top 69% of all ranked servers.

What population does SuperChicken Rust carry?

SuperChicken Rust reports 0 players at this refresh, with 20 slots configured. Over the last seven days it averaged 0 players.

Server data

What does performance look like on SuperChicken Rust?

Server fps over the last 48 hours averages 22; the floor is 9. Buildings, deployables and all else in the world took the count as high as 144,294 entities. A high of 5,281 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What Rust version does SuperChicken Rust run?

Version Rust network protocol 2627 and build 153611 on Linux is reported by SuperChicken Rust. The protocol has to match before you can join, and Steam does the updating.

How reliable is SuperChicken Rust, and is it online now?

Online is the state at the latest refresh for SuperChicken Rust. The uptime it reports puts the last restart about 5 days 20 hours ago. Over the last 7 full days the hours up number 167 of 168, 99%. Its earliest recorded date in Rust Data is 13 September 2026.

In which location is SuperChicken Rust hosted?

For SuperChicken Rust, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 14.203.94.98:28015.

Settings and map

Which rules apply on SuperChicken Rust, and what settings?

You will not find a gather rate in the string SuperChicken Rust. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the usual game, with gathering, building and raiding. Raids and player combat are enabled. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.

Which map has SuperChicken Rust loaded?

Size 5,000, seed 65133794: the procedural map on SuperChicken Rust, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipe schedule

When does SuperChicken Rust wipe, and on what schedule?

A rhythm cannot be read from the wipes of SuperChicken Rust on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 146 days ago, and that is the one in play.

Tags and filters

Which Rust Data filters and lists contain SuperChicken Rust?

These Rust Data lists include SuperChicken Rust: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the server tags on SuperChicken Rust?

The game's server browser reads these tags from SuperChicken Rust: gmrust (Game mode): Rust survival in its standard form; mp20 (Max players): 20 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2627 (Protocol): To join, your game must run protocol 2627; cs153611 (Build): Recorded game build: 153611; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

What is the way into SuperChicken Rust?

Enter client.connect 14.203.94.98:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp20,ptrak,$r?,v2627,gmrust,cs153611,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp20
Max players 20 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2627
Protocol To join, your game must run protocol 2627.
cs153611
Build Recorded game build: 153611.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 32,314 players 11,621 servers online