Offline 141.101.175.121:28025 checked 7d ago
Core Community | Island Build & Symmetry
Connect
srv = rust.server("141.101.175.121:28026")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Custom Map
- size
- –
- seed
- –
Server
srv.info()- address
- 141.101.175.121:28025
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 12 Oct 2026, 19:51 UTC
- hostname
- –
- first seen
- 19 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | EU · groups of 8+ · 116 on average | 196/999 |
| 1 | [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | NA · groups of 8+ · 90 on average | 104/999 |
| 2 | [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes | OC · groups of 8+ · 53 on average | 40/150 |
| 3 | Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA | EU · groups of 30+ · weekly · 37 on average | 2/100 |
| 4 | AQRUX RUST BUILD | CREATIVE | SANDBOX | EU · groups of 8+ · monthly · 24 on average | 38/100 |
| 5 | KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight | groups of 8+ · 23 on average | 26/100 |
Quick answers
From the figures on this page.
Population data
How does Core Community | Island Build & Symmetry compare in the rankings?
Over the last seven days Core Community | Island Build & Symmetry sits at #14,330 on player hours, in the top 64% of ranked servers.
What population does Core Community | Island Build & Symmetry carry?
The current row shows Core Community | Island Build & Symmetry offline; the last response was 7 days ago. Over the last seven days it averaged 0 players and peaked at 1.
About the server
What is the Rust version on Core Community | Island Build & Symmetry?
Version Rust network protocol 2634 and build 167398 on Windows is reported by Core Community | Island Build & Symmetry. The protocol has to match before you can join, and Steam does the updating.
How reliable is Core Community | Island Build & Symmetry, and is it online now?
Offline now for Core Community | Island Build & Symmetry, last seen 7 days ago. Over the last 7 full days the hours up number 1 of 168, 1%. Its earliest recorded date in Rust Data is 19 October 2026.
In which location is Core Community | Island Build & Symmetry hosted?
There is no region published for Core Community | Island Build & Symmetry. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 141.101.175.121:28025.
Settings and map
What rules and settings are recorded for Core Community | Island Build & Symmetry?
The name Core Community | Island Build & Symmetry carries no gather rate. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the base game, where you gather, build and raid. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. Anti-cheat status: VAC on.
Wipe schedule
When does Core Community | Island Build & Symmetry wipe, and on what schedule?
The record for Core Community | Island Build & Symmetry holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 16 days 21 hours ago.
Lists and tags
Which Rust Data filters and lists contain Core Community | Island Build & Symmetry?
The Rust Data lists that Core Community | Island Build & Symmetry fits are: Modded Rust servers and Servers with build or creative tags. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on Core Community | Island Build & Symmetry?
These tags are published by Core Community | Island Build & Symmetry and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): 50 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167398 (Build): Build number: 167398; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
How can I connect to Core Community | Island Build & Symmetry?
The manual route: launch Rust, F1, then client.connect 141.101.175.121:28025. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.