Offline 141.101.175.152:28025 checked 11d ago
Core Community | Island Build & Symmetry
Connect
srv = rust.server("141.101.175.152:28026")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Custom Map
- size
- –
- seed
- –
Server
srv.info()- address
- 141.101.175.152:28025
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 12 Oct 2026, 19:51 UTC
- hostname
- –
- first seen
- 17 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | EU · groups of 8+ · 116 on average | 185/999 |
| 1 | [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | NA · groups of 8+ · 90 on average | 126/999 |
| 2 | [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes | OC · groups of 8+ · 53 on average | 32/150 |
| 3 | Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA | EU · groups of 30+ · weekly · 37 on average | 2/100 |
| 4 | AQRUX RUST BUILD | CREATIVE | SANDBOX | EU · groups of 8+ · monthly · 24 on average | 39/100 |
| 5 | KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight | groups of 8+ · 23 on average | 26/100 |
Quick answers
From the figures on this page.
Population data
What position does Core Community | Island Build & Symmetry take in the server rankings?
Rank #15,327 on seven-day player hours for Core Community | Island Build & Symmetry, within the top 70% of all ranked servers.
How full does Core Community | Island Build & Symmetry run?
Core Community | Island Build & Symmetry returns no live count at this refresh, having last been seen 11 days 16 hours ago.
About the server
What Rust version does Core Community | Island Build & Symmetry run?
The build is Rust network protocol 2634 and build 167398 on Windows, run by Core Community | Island Build & Symmetry. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Core Community | Island Build & Symmetry, and is it online now?
The latest sample has Core Community | Island Build & Symmetry offline, with a last sighting 11 days 16 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Its earliest recorded date in Rust Data is 17 October 2026.
Where does Core Community | Island Build & Symmetry sit?
There is no region published for Core Community | Island Build & Symmetry. Rust Data does not look up where the machine stands; it shows where a server says it is. 141.101.175.152:28025 is its address.
Rules, settings, map
What rules and settings are recorded for Core Community | Island Build & Symmetry?
No gather rate appears in the name: Core Community | Island Build & Symmetry. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Oxide. Anti-cheat status: VAC on.
Wipes and dates
When does Core Community | Island Build & Symmetry wipe, and how often?
A rhythm cannot be read from the wipes of Core Community | Island Build & Symmetry on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 16 days 21 hours ago.
Lists and tags
Where does Core Community | Island Build & Symmetry appear among Rust Data lists and filters?
The Rust Data lists that Core Community | Island Build & Symmetry fits are: Modded Rust servers and Servers with build or creative tags. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on Core Community | Island Build & Symmetry hold?
These tags are published by Core Community | Island Build & Symmetry and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): To join, your game must run protocol 2634; cs167398 (Build): Recorded game build: 167398; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Join steps
How can I connect to Core Community | Island Build & Symmetry?
In Rust, F1 opens the console: type client.connect 141.101.175.152:28025. Launch Rust on this page does the same by opening the game through Steam and connecting.