Offline EU 141.195.11.116:28015 checked 12d ago
Testing Quarters
Connect
srv = rust.server("141.195.11.116:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 60% of all ranked servers, top 82% in EU, and #562 of the quad servers (top 69%). Ranked on player hours over the last seven days.
Wipe schedule · fixed weekdays
srv.wipe_schedule()
Next wipe Friday 30 October, 16:52 UTC, in 1d 2h. # Every other Friday at 16:52 UTC · medium confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 1d 2h | Fri 30 Oct, 16:52 UTC | wipe |
| 1 | 7d 5h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 2 | 15d 2h | Fri 13 Nov, 16:52 UTC | wipe |
| 3 | 29d 2h | Fri 27 Nov, 16:52 UTC | wipe |
| 4 | 35d 5h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 5 | 43d 2h | Fri 11 Dec, 16:52 UTC | wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 16 Oct, 16:52 UTC12d ago | 1 | NaN | running | 0 |
| 1 | Fri 2 Oct, 16:28 UTC26d ago | 1 | held half | 14 days | 1 |
| 2 | Fri 2 Oct, 09:27 UTC27d ago | 1 | NaN | 0.3 days | 1 |
| 3 | Fri 18 Sep, 16:37 UTC40d ago | 1 | halved by day 1 | 13.7 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | #MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 23.10 | EU · quad · biweekly · 6 on average | 9/80 |
| 1 | LusoTuga Prime | EU | Vanilla | Biweekly | EU · quad · biweekly · 3 on average | 2/100 |
| 2 | [EU] Protobit: No Offline | Shared BPs | Max 4 | Linux Friendly | EU · quad · biweekly · 2 on average | 2/100 |
| 3 | [EU/PT] Serradinha Modded | Vanilla+ | Max 4 | EU · quad · biweekly · 1 on average | 0/100 |
| 4 | [EU] Bold | Solo/Duo/Trio/Quad | Newbie/Noob Friendly | Biweekl | EU · quad · biweekly · 22 on average | 6/150 |
| 5 | ArcaRust.cz - Začátečníci/Pokročilý Vanilla *WIPED 15.10* | EU · quad · biweekly · 18 on average | 17/200 |
Quick answers
From the figures on this page.
Population
What position does Testing Quarters take in the server rankings?
Ranked #12,916 on seven-day player hours, Testing Quarters is #2,430 in Europe and in the top 60% of all ranked servers. Its position in the quad group is #562.
How many players does Testing Quarters hold at once?
Offline now for Testing Quarters, with the last sample 12 days 20 hours ago.
About the server
Which Rust version is Testing Quarters on?
Version Rust network protocol 2634 and build 166601 on Windows is reported by Testing Quarters. The protocol has to match before you can join, and Steam does the updating.
Is Testing Quarters up, and what does its uptime show?
Testing Quarters is offline at this refresh; the last response came 12 days 20 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. The first row Rust Data holds for it is dated 18 September 2026.
Which location does Testing Quarters run from?
With its EU tag, Testing Quarters lists itself in Europe. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 141.195.11.116:28015.
Rules, settings, map
What rules and settings are recorded for Testing Quarters?
No gather rate appears in the name: Testing Quarters. Up to 4 players may share a group (quad). survival is the game mode here, and gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. Its own label is vanilla: facepunch's stock game, with rates, kits and rules untouched. Anti-cheat status: VAC on.
Which map has Testing Quarters selected?
Testing Quarters runs a procedural map of size 3,900 with seed 1337, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. Recorded under map name: Custom Map.
Wipes and dates
On what schedule does Testing Quarters wipe?
Wipes on Testing Quarters run every other Friday at 16:52 UTC. The schedule puts the next wipe on Friday 30 October at 16:52 UTC. This world was created 12 days 21 hours ago. The tags list a two-weekly wipe cycle.
On Testing Quarters, what happens on wipe day?
The average peak over recent wipes is 1 players. Peak population on the latest wipe came 1 hours in. Recent wipes kept the crowd above half the peak until the next wipe 50% of the time. The drop under half arrived by day 1 in the other cases.
Tags and filters
Which Rust Data filters and lists contain Testing Quarters?
On Rust Data, Testing Quarters appears in these lists: EU Rust servers and Modded Rust servers. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Which meanings do the tags on Testing Quarters hold?
Read by the game's server browser, the tags Testing Quarters publishes are: gmrust (Game mode): Survival play, standard Rust; mp2 (Max players): 2 slots in total; ts4 (Group limit): No team may exceed 4; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs166601 (Build): The server runs build 166601; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^b (Biweekly): The cycle is fourteen days; ^v (Vanilla): Facepunch's stock game, with rates, kits and rules untouched; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game; EU (Europe): Europe is its listing in the server browser. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
What is the way into Testing Quarters?
Enter client.connect 141.195.11.116:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.