Offline 141.94.64.178:48015 checked 2d ago
Rust lifecycle test
Connect
srv = rust.server("141.94.64.178:48017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · fixed weekdays
srv.wipe_schedule()
Next wipe Monday 2 November, 04:09 UTC, in 4d 19h. # Every Monday at 04:09 UTC · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 4d 19h | Mon 2 Nov, 04:09 UTC | wipe |
| 1 | 8d 10h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 2 | 11d 19h | Mon 9 Nov, 04:09 UTC | wipe |
| 3 | 18d 19h | Mon 16 Nov, 04:09 UTC | wipe |
| 4 | 25d 19h | Mon 23 Nov, 04:09 UTC | wipe |
| 5 | 32d 19h | Mon 30 Nov, 04:09 UTC | wipe |
| 6 | 36d 10h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 7 | 39d 19h | Mon 7 Dec, 04:09 UTC | wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Mon 26 Oct, 04:09 UTC2d ago | 0 | NaN | running | 0 |
| 1 | Mon 19 Oct, 04:08 UTC9d ago | 0 | NaN | 7 days | 0 |
| 2 | Mon 12 Oct, 04:13 UTC16d ago | 0 | NaN | 7 days | 0 |
| 3 | Mon 5 Oct, 04:08 UTC23d ago | 0 | NaN | 7 days | 0 |
| 4 | Mon 28 Sep, 04:10 UTC30d ago | 0 | NaN | 7 days | 0 |
| 5 | Mon 21 Sep, 04:05 UTC37d ago | 0 | NaN | 7 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 141.94.64.178:48015
- region
- –
- max players
- 8
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 26 Oct 2026, 04:09 UTC
- hostname
- –
- first seen
- 14 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 536 on average | 454/475 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 259/225 |
| 2 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 318 on average | 27/250 |
| 3 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 317 on average | 33/250 |
| 4 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 276 on average | 140/200 |
| 5 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 265 on average | 53/100 |
Quick answers
From the figures on this page.
Player counts
How does Rust lifecycle test compare in the rankings?
Rank #15,400 on seven-day player hours for Rust lifecycle test, within the top 69% of all ranked servers.
How many players does Rust lifecycle test hold at once?
Rust lifecycle test returns no live count at this refresh, having last been seen 2 days 4 hours ago. Over the last seven days it averaged 0 players.
Server data
What Rust version does Rust lifecycle test run?
Rust network protocol 2635 and build 168909 on Linux is what Rust lifecycle test runs. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Rust lifecycle test, and is it online now?
Rust lifecycle test is offline at this refresh; the last response came 2 days 4 hours ago. Uptime of 1% across the last 7 full days: 1 hours of 168. Its earliest recorded date in Rust Data is 14 September 2026.
In which location is Rust lifecycle test hosted?
No region is published by Rust lifecycle test. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 141.94.64.178:48015.
Map and rules
What rules and settings are recorded for Rust lifecycle test?
The name Rust lifecycle test carries no gather rate. The group limit sits at the default of 8 players. Game mode survival, with this note: the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. It is a community server, and the browser files it under Community. Anti-cheat status: VAC on.
What is the map on Rust lifecycle test?
The game generates its map: procedural, on Rust lifecycle test.
Wipe data
When does Rust lifecycle test wipe, and how often?
Wipes on Rust lifecycle test run every Monday at 04:09 UTC. Monday 2 November at 04:09 UTC is when the next wipe is due. This world was created 2 days 4 hours ago.
On Rust lifecycle test, what happens on wipe day?
The average peak over recent wipes is 0 players. Peak population on the latest wipe came 0 hours in.
Tags and filters
Which Rust Data filters and lists contain Rust lifecycle test?
On Rust Data, Rust lifecycle test appears in these lists: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Which meanings do the tags on Rust lifecycle test hold?
Read by the game's server browser, the tags Rust lifecycle test publishes are: gmrust (Game mode): Survival play, standard Rust; mp8 (Max players): Slot count: 8; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Join steps
How can I connect to Rust lifecycle test?
The manual route: launch Rust, F1, then client.connect 141.94.64.178:48015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.