Offline 141.95.145.53:28615 checked 44d ago
Node 5 - Creative Proc Gen
Connect
srv = rust.server("141.95.145.53:27017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 141.95.145.53:28615
- region
- –
- max players
- 1000
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 14 Sep 2026, 11:58 UTC
- hostname
- –
- first seen
- 14 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | EU · groups of 8+ · 115 on average | 75/999 |
| 1 | [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | NA · groups of 8+ · 90 on average | 170/999 |
| 2 | [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes | OC · groups of 8+ · 52 on average | 71/150 |
| 3 | Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA | EU · groups of 30+ · weekly · 37 on average | 11/100 |
| 4 | AQRUX RUST BUILD | CREATIVE | SANDBOX | EU · groups of 8+ · monthly · 24 on average | 1/100 |
| 5 | KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight | groups of 8+ · 23 on average | 26/100 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does Node 5 - Creative Proc Gen rank?
Rank #15,049 on seven-day player hours for Node 5 - Creative Proc Gen, within the top – of all ranked servers.
What population does Node 5 - Creative Proc Gen carry?
The current row shows Node 5 - Creative Proc Gen offline; the last response was 44 days 14 hours ago.
About the server
What Rust version does Node 5 - Creative Proc Gen run?
Rust network protocol 2633 and build 163794 on Linux is what Node 5 - Creative Proc Gen runs. Steam updates your game for you, but the protocol must match to join.
How reliable is Node 5 - Creative Proc Gen, and is it online now?
Offline now for Node 5 - Creative Proc Gen, last seen 44 days 14 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Rust Data logged it first on 14 September 2026.
Where does Node 5 - Creative Proc Gen sit?
No region is published by Node 5 - Creative Proc Gen. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 141.95.145.53:28615 is its address.
Rules, settings, map
Which rules apply on Node 5 - Creative Proc Gen, and what settings?
No gather rate appears in the name: Node 5 - Creative Proc Gen. The group limit sits at the default of 8 players. Game mode survival, with this note: the base game, where you gather, build and raid. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. Vanilla, by its own description: no changed rates, kits or rules: the game as Facepunch ships it. VAC is running: Valve's anti-cheat is on.
Which map has Node 5 - Creative Proc Gen loaded?
The game generates its map: procedural, on Node 5 - Creative Proc Gen.
Wipe data
When does Node 5 - Creative Proc Gen wipe, and on what schedule?
Too few wipes are on record for Node 5 - Creative Proc Gen to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 44 days 14 hours ago.
Lists and tags
Which lists on Rust Data hold Node 5 - Creative Proc Gen, and which filters?
The Rust Data lists that Node 5 - Creative Proc Gen fits are: Modded Rust servers, Servers with build or creative tags and Rust creative servers, listed. It appears under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on Node 5 - Creative Proc Gen?
These tags are published by Node 5 - Creative Proc Gen and read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp1000 (Max players): 1,000 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2633 (Protocol): Protocol 2633 is required; a different game version cannot connect; cs163794 (Build): Recorded game build: 163794; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Modded listing: the game is changed by plugins or settings. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
What is the way into Node 5 - Creative Proc Gen?
Enter client.connect 141.95.145.53:28615 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.