Rust Data

rustdata.spaceservers142.79.41.172:28018.ipynb

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Online 142.79.41.172:28015 checked 14m ago

Frack-Toid US MAIN S/D/T

monthly wipes vanilla

Connect

srv = rust.server("142.79.41.172:28018")
print(srv.connect_command)

Right now

srv.summary()
players now 0/40 # 0% full
7-day average 0 # peak –
rank #15,276 # top 69%
last wipe 12d ago # monthly schedule
next wipe 1d 21h # Sat 31 Oct, 20:02 UTC

Players

srv.players.plot(range="48h")
AveragePeak
0123423:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · fixed weekdays

srv.wipe_schedule()

Next wipe Saturday 31 October, 20:02 UTC, in 1d 21h. # Every other Saturday at 20:02 UTC · medium confidence

usual gap14 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak0players, last three wipes

Coming wipes

inatkind
01d 21hSat 31 Oct, 20:02 UTCwipe
16d 20hThu 5 Nov, 19:00 UTCFW force wipe
215d 21hSat 14 Nov, 20:02 UTCwipe
329d 21hSat 28 Nov, 20:02 UTCwipe
434d 20hThu 3 Dec, 19:00 UTCFW force wipe
543d 21hSat 12 Dec, 20:02 UTCwipe

The first 48 hours of its last wipes

Sat 17 OctSat 3 OctSat 19 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sat 17 Oct, 20:02 UTC12d ago 0 NaN running 0
1 Sat 3 Oct, 20:03 UTC26d ago 0 NaN 14 days 0
2 Sat 19 Sep, 20:03 UTC40d ago 0 NaN 14 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3000 · seed 1
Map of Frack-Toid US MAIN S/D/T
map
Procedural Map
size
3000
seed
1
Open on RustMaps

Server

srv.info()
address
142.79.41.172:28015
region
–
max players
40
group limit
8, the default
wipe schedule
monthly
last wipe
17 Oct 2026, 20:02 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rustopia.gg - US LargeNA · groups of 16+ · monthly · 125 on average113/200
1Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 109 on average82/200
2[US East] Facepunch Premium 1NA · groups of 8+ · monthly · 75 on average65/400
3RustLands | Monthly Large | No BP Wipe | NOOB FRIENDLYNA · groups of 50+ · monthly · 59 on average94/225
4PICKLE DUO MONTHLY | No BP Wipe | Low Upkeep | Duo SoloNA · groups of 20+ · monthly · 34 on average21/200
5Rusticated.com - US Premium LongNA · groups of 16+ · monthly · 33 on average20/150

Quick answers

From the figures on this page.

Player counts

What position does Frack-Toid US MAIN S/D/T take in the server rankings?

Player hours over seven days put Frack-Toid US MAIN S/D/T at #15,276, in the top 69% of the ranked set.

How full does Frack-Toid US MAIN S/D/T run?

Frack-Toid US MAIN S/D/T reports 0 players at this refresh, with 40 slots configured. Over the last seven days it averaged 0 players.

About the server

What does performance look like on Frack-Toid US MAIN S/D/T?

The 48-hour average is 197 server fps, with a low of 168. Buildings, deployables and all else in the world took the count as high as 47,300 entities. A high of 3,133 MB of memory used. Low fps plus an entity count on the way up is the lag players report.

Which Rust version is Frack-Toid US MAIN S/D/T on?

Version Rust network protocol 2634 and build 167781 on Linux is reported by Frack-Toid US MAIN S/D/T. Steam updates your game for you, but the protocol must match to join.

Is Frack-Toid US MAIN S/D/T up, and what does its uptime show?

The current sample puts Frack-Toid US MAIN S/D/T online. The uptime it reports puts the last restart about 12 days 1 hours ago. Uptime of 99% across the last 7 full days: 167 hours of 168. Its earliest recorded date in Rust Data is 13 September 2026.

Which location does Frack-Toid US MAIN S/D/T run from?

No region tag is published by Frack-Toid US MAIN S/D/T, though its name points to North America. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 142.79.41.172:28015.

Settings and map

What rules and settings are recorded for Frack-Toid US MAIN S/D/T?

You will not find a gather rate in the string Frack-Toid US MAIN S/D/T. No custom cap; the default of 8 players per group stands. Recorded as survival, the base game, where you gather, build and raid. Combat and raiding between players: both allowed. It is a community server, and the browser files it under Community. The description says vanilla, which here means no changed rates, kits or rules: the game as Facepunch ships it. VAC, Valve's anti-cheat, is enabled.

What is the map on Frack-Toid US MAIN S/D/T?

Size 3,000, seed 1: the procedural map on Frack-Toid US MAIN S/D/T, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipes and dates

When does Frack-Toid US MAIN S/D/T wipe, and on what schedule?

The wipe rhythm for Frack-Toid US MAIN S/D/T is every other Saturday at 20:02 UTC. Saturday 31 October at 20:02 UTC is when the next wipe is due. This world was created 12 days 2 hours ago. A monthly wipe schedule is published in its tags.

On Frack-Toid US MAIN S/D/T, what happens on wipe day?

Across recent wipes the busiest point averaged 0 players. The crowd on the latest wipe topped out 0 hours after it began.

Tags, lists

Which lists on Rust Data hold Frack-Toid US MAIN S/D/T, and which filters?

The Rust Data lists that Frack-Toid US MAIN S/D/T fits are: Rust community servers, unfiltered, North America Rust servers and Vanilla Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

How should you read the server tags on Frack-Toid US MAIN S/D/T?

These tags are published by Frack-Toid US MAIN S/D/T and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp40 (Max players): Slot count: 40; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167781 (Build): Recorded game build: 167781; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Connecting

What is the way into Frack-Toid US MAIN S/D/T?

Enter client.connect 142.79.41.172:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp40,ptrak,$r?,v2634,^m,^v,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp40
Max players Slot count: 40.
ts8
Group limit Team limit of 8, as shipped by default.
v2634
Protocol The server speaks protocol 2634, so match your game version.
cs167781
Build Recorded game build: 167781.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Wipe schedule

^m
Monthly Monthly: the wipe lands with Facepunch's force wipe.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 78,914 players 11,790 servers online