Offline 143.105.191.94:28015 checked 27d ago
Joe's Server
Connect
srv = rust.server("143.105.191.94:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 143.105.191.94:28015
- region
- –
- max players
- 500
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 1 Oct 2026, 23:22 UTC
- hostname
- –
- first seen
- 2 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 514 on average | 427/500 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 317 on average | 455/475 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 281 on average | 975/1000 |
| 3 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 276 on average | 60/100 |
| 4 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 990/1000 |
| 5 | Rustoria.co - US Main | NA · groups of 16+ · weekly · 236 on average | 30/250 |
Quick answers
From the figures on this page.
Player counts
What position does Joe's Server take in the server rankings?
Rank #13,828 on seven-day player hours for Joe's Server, within the top 60% of all ranked servers.
What population does Joe's Server carry?
Joe's Server returns no live count at this refresh, having last been seen 27 days 13 hours ago.
About the server
What Rust version does Joe's Server run?
Rust network protocol 2634 and build 166494 on Windows is what Joe's Server runs. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Joe's Server, and is it online now?
Offline now for Joe's Server, last seen 27 days 13 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Rust Data logged it first on 2 October 2026.
Which location does Joe's Server run from?
There is no region published for Joe's Server. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 143.105.191.94:28015 is its address.
Map and rules
Which rules apply on Joe's Server, and what settings?
No gather rate appears in the name: Joe's Server. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the base game, where you gather, build and raid. Combat and raiding between players: both allowed. It is a community server, and the browser files it under Community. VAC, Valve's anti-cheat, is enabled.
Which map has Joe's Server loaded?
The game generates its map: procedural, on Joe's Server.
Wipe schedule
When does Joe's Server wipe, and on what schedule?
A rhythm cannot be read from the wipes of Joe's Server on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 27 days 17 hours ago.
Tags, lists
Which lists on Rust Data hold Joe's Server, and which filters?
The Rust Data lists that Joe's Server fits are: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the server tags on Joe's Server?
These tags are published by Joe's Server and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp500 (Max players): 500 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs166494 (Build): The server runs build 166494; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
What is the way into Joe's Server?
In Rust, F1 opens the console: type client.connect 143.105.191.94:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.