Offline 143.105.203.122:28015 checked 21d ago
Game Mash passthrough (local)
Connect
srv = rust.server("143.105.203.122:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- CraggyIsland
- size
- –
- seed
- –
Server
srv.info()- address
- 143.105.203.122:28015
- region
- –
- max players
- 4
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 8 Oct 2026, 15:23 UTC
- hostname
- –
- first seen
- 8 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 514 on average | 346/400 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 317 on average | 445/500 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 280 on average | 980/1000 |
| 3 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 276 on average | 53/100 |
| 4 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 265 on average | 991/1000 |
| 5 | Rustoria.co - US Main | NA · groups of 16+ · weekly · 235 on average | 45/250 |
Quick answers
From the figures on this page.
Population data
What position does Game Mash passthrough (local) take in the server rankings?
Player hours over seven days put Game Mash passthrough (local) at #15,848, in the top 72% of the ranked set.
How full does Game Mash passthrough (local) run?
Offline now for Game Mash passthrough (local), with the last sample 21 days 2 hours ago.
Server facts
Which Rust version is Game Mash passthrough (local) on?
Rust network protocol 2634 and build 167058 on Windows is what Game Mash passthrough (local) runs. The protocol has to match before you can join, and Steam does the updating.
Is Game Mash passthrough (local) up, and what does its uptime show?
Offline now for Game Mash passthrough (local), last seen 21 days 2 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Rust Data logged it first on 8 October 2026.
Which location does Game Mash passthrough (local) run from?
For Game Mash passthrough (local), no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 143.105.203.122:28015 is its address.
Rules, settings, map
What rules and settings are recorded for Game Mash passthrough (local)?
No gather rate appears in the name: Game Mash passthrough (local). Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. It is a community server, and the browser files it under Community. Anti-cheat status: VAC off.
Wipes and dates
When does Game Mash passthrough (local) wipe, and how often?
A rhythm cannot be read from the wipes of Game Mash passthrough (local) on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 21 days 2 hours ago, and that is the one in play.
Lists and tags
Which Rust Data filters and lists contain Game Mash passthrough (local)?
These Rust Data lists include Game Mash passthrough (local): Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the server tags on Game Mash passthrough (local)?
The game's server browser reads these tags from Game Mash passthrough (local): gmrust (Game mode): Survival play, standard Rust; mp4 (Max players): Slot count: 4; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167058 (Build): Recorded game build: 167058; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
What is the way into Game Mash passthrough (local)?
In Rust, F1 opens the console: type client.connect 143.105.203.122:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.